Config Races: Difference between revisions

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Change the base mesh:
Change the base mesh:
* The cstr_mesh in [[Race infoTable]] (example "ylianm") has to match with the Content/Blueprints or Content/Blueprints/Npcs where we search an actor BP with name <mesh>Character, (example "ylianmCharacter")
* [[Race infoTable]].cstr_mesh (example "ylianm") has to match with the Content/Blueprints or Content/Blueprints/Npcs where we search an actor BP with name <mesh>Character, (example "ylianmCharacter")
 
Change the texture variation:
* The [[Race infoTable]].cstr_base_texture (example "Trepor3") needs an entry in DataTable'/Game/data/dt_textures.dt_textures' pointing to the actual MaterialInstance in Unreal
 
Change starting stats:
* The [[Race infoTable]].start_* fields contain the values used
 
Change the regeneration for mental and physical stamina:
* The [[Race infoTable]].base_* fields contain the values used
 
Change Default Armor and Weapons:
* NOTE: Should be used only for monsters, used if no other armor or weapon is worn/wielded
* [[Race infoTable]].armor_id and weapon_id are pointing to a valid [[ItemStatsTable]].id item
 
Change Scale of the character:
* [[Race infoTable]].scale field contain the value used
 
Change the Speed of the character:
* The [[Race infoTable]].speed_* fields contain the values used for the different stances

Revision as of 21:48, 30 November 2021

Add new race

Adding a new entry in Race infoTable

Configure a race

Change the base mesh:

  • Race infoTable.cstr_mesh (example "ylianm") has to match with the Content/Blueprints or Content/Blueprints/Npcs where we search an actor BP with name <mesh>Character, (example "ylianmCharacter")

Change the texture variation:

  • The Race infoTable.cstr_base_texture (example "Trepor3") needs an entry in DataTable'/Game/data/dt_textures.dt_textures' pointing to the actual MaterialInstance in Unreal

Change starting stats:

Change the regeneration for mental and physical stamina:

Change Default Armor and Weapons:

  • NOTE: Should be used only for monsters, used if no other armor or weapon is worn/wielded
  • Race infoTable.armor_id and weapon_id are pointing to a valid ItemStatsTable.id item

Change Scale of the character:

Change the Speed of the character:

  • The Race infoTable.speed_* fields contain the values used for the different stances