Levers and Interactable Objects: Difference between revisions

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== Overview ==
Interactable objects are defined through a C++ class in bulkobjects/psinteractableactor.cpp , this class is blueprint enabled, so you can see it from the editor. In the editor there are items you can use in Blueprints/InteractableActors.
There are different types of actors like:
* lights (can be turned on and off)
* doors with 2 states (open / close)
* doors with 3 states (open on the outside / closed / open on the inside)
* gates with 2 states (open and close) , you can set the direction to be left/right/up/down. This will determine the direction the door will slide when activated
* levers with 2 states (up and down).
All interactable actors have these properties:
 
* InteractDistance : player distance required to use the item
* SoundOnToggle : sound played when you use the item
* linkedActors : actors which will be triggered when using this item (must be also interactable actors)
* DisableDirectInteraction : if set to true it prevents  the player to use this item. Can be used for gates, which are triggered by a lever, and we dont want the player to be able to open the gate directly.
* linkedActorsToggles : List of actors which toggled this item. We keep track of this to then toggle the final item. Example for a door requiring multiple levers to be opened, you will list here all the levers.
* trapProperties: if trapped, these are the properties, see [[Traps]]
== Levers ==
== Levers ==



Revision as of 15:14, 19 December 2021

Overview

Interactable objects are defined through a C++ class in bulkobjects/psinteractableactor.cpp , this class is blueprint enabled, so you can see it from the editor. In the editor there are items you can use in Blueprints/InteractableActors.

There are different types of actors like:

  • lights (can be turned on and off)
  • doors with 2 states (open / close)
  • doors with 3 states (open on the outside / closed / open on the inside)
  • gates with 2 states (open and close) , you can set the direction to be left/right/up/down. This will determine the direction the door will slide when activated
  • levers with 2 states (up and down).

All interactable actors have these properties:

  • InteractDistance : player distance required to use the item
  • SoundOnToggle : sound played when you use the item
  • linkedActors : actors which will be triggered when using this item (must be also interactable actors)
  • DisableDirectInteraction : if set to true it prevents the player to use this item. Can be used for gates, which are triggered by a lever, and we dont want the player to be able to open the gate directly.
  • linkedActorsToggles : List of actors which toggled this item. We keep track of this to then toggle the final item. Example for a door requiring multiple levers to be opened, you will list here all the levers.
  • trapProperties: if trapped, these are the properties, see Traps

Levers

Linked Actors

How to activate