PSUnreal Client logs and configs: Difference between revisions
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=== Mac === | === Mac === | ||
Users | Logs are located in /Users / <user name> / Library / Logs / PSUnreal / PSUnreal.log | ||
Configs are located in /Users / <user name> / Library / Preferences / PSUnreal / MacClient / | |||
=== Overriding a config === | === Overriding a config === | ||
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Low = 0, Medium = 1, High = 2, Epic = 3 | Low = 0, Medium = 1, High = 2, Epic = 3 | ||
=== Overriding a log === | |||
You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory. | |||
In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing. | |||
Log settings should be inside a section defined with: | |||
[Core.Log] |
Revision as of 23:59, 7 November 2022
Windows
Logs are located in %localappdata%\PSUnreal\Saved\Logs
Configs are located in %localappdata%\PSUnreal\Saved\Config\WindowsClient
Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.
Linux
Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs
Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/
Mac
Logs are located in /Users / <user name> / Library / Logs / PSUnreal / PSUnreal.log
Configs are located in /Users / <user name> / Library / Preferences / PSUnreal / MacClient /
Overriding a config
Override the scalability setting, you need to edit PSUnreal\Saved\Config\WindowsClient\Scalability.ini and add:
[PostProcessQuality@0] r.RenderTargetPoolMin=100
then in the game setting panel you should use the "Low" for post-processing setting, which corresponds to "0"
Low = 0, Medium = 1, High = 2, Epic = 3
Overriding a log
You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.
In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.
Log settings should be inside a section defined with:
[Core.Log]