Create New Widget: Difference between revisions
		
		
		
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|  Created page with 'To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the wi…' | m add to category (Engine documents) | ||
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| Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play. | Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play. | ||
| [[Category:Engine documents]] | |||
Revision as of 14:45, 23 October 2010
To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the widget class is a virtual one which allows you to customize the widget the way you want. For example, say you want to create a widget that all it does is play a sound when the mouse is moved over it. For this you can subclass the base widget pawsWidget and just implement the OnMouseEnter() and the OnMouseExit() functions.
 class MyNewWidget : public pawsWidget
 {
 public:
   virtual bool OnMouseEnter()
   {
      MyPlaySound();
   }
   virtual bool OnMouseExit()
   {
     MyStopSound();
   }
 private:
   void MyPlaySound() { ... }
   void MyStopSound() { ... }
 };
Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play.