Create New Widget: Difference between revisions
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Created page with 'To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the wi…' |
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Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play. | Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play. | ||
[[Category:Engine documents]] |
Revision as of 14:45, 23 October 2010
To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the widget class is a virtual one which allows you to customize the widget the way you want. For example, say you want to create a widget that all it does is play a sound when the mouse is moved over it. For this you can subclass the base widget pawsWidget and just implement the OnMouseEnter() and the OnMouseExit() functions.
class MyNewWidget : public pawsWidget { public: virtual bool OnMouseEnter() { MyPlaySound(); } virtual bool OnMouseExit() { MyStopSound(); } private: void MyPlaySound() { ... } void MyStopSound() { ... } };
Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play.