PawsActiveMagicWindow: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
|  Created page with ':''Last updated: 0.5.1.1''   <widget    '''name''' = ''qname''    '''factory''' = "pawsActiveMagicWindow"    ''widget-attributes''>    <!-- Content: (widget[@name='BuffCategor…' | m add to category (Engine documents) | ||
| Line 11: | Line 11: | ||
| The '''pawsActiveMagicWindow''' factory is used to show the active magic buffs and debuffs on your character.  It has two child <code>[[PAWS specification#widget|widget]]</code> elements using the [[pawsListBox]] factory that are mandatory:  One must be called "BuffCategories", while the other must be called "DebuffCategories". | The '''pawsActiveMagicWindow''' factory is used to show the active magic buffs and debuffs on your character.  It has two child <code>[[PAWS specification#widget|widget]]</code> elements using the [[pawsListBox]] factory that are mandatory:  One must be called "BuffCategories", while the other must be called "DebuffCategories". | ||
| [[Category:Engine documents]] | |||
Revision as of 14:50, 23 October 2010
- Last updated: 0.5.1.1
<widget name = qname factory = "pawsActiveMagicWindow" widget-attributes> <!-- Content: (widget[@name='BuffCategories' and @factory='pawsListBox'], widget[@name='DebuffCategories' and @factory='pawsListBox'], widget-elements) --> </widget>
The pawsActiveMagicWindow factory is used to show the active magic buffs and debuffs on your character.  It has two child widget elements using the pawsListBox factory that are mandatory:  One must be called "BuffCategories", while the other must be called "DebuffCategories".