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| This table holds all the characters in the game. This includes players, monsters, bosses. Anything that can be thought of as an 'alive' object.
| | spam |
| {| border=1
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| |-
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| ! field
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| ! type
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| ! foreign key
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| ! description
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| |-
| |
| | id
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| | int
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| | N
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| | unique character id
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| |-
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| | name
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| | varchar(30)
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| | N
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| | Character's first name in the game.
| |
| |-
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| | lastname
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| | varchar(30)
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| | N
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| | The last name of the character.
| |
| |-
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| | old_lastname
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| | varchar(30)
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| | N
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| | The old last name ( used in termination of a marriage )
| |
| |-
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| | racegender_id
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| | smallint(5)
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| | Y
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| | Key into the [[Race_infoTable]] for the race and gender of this character.
| |
| |-
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| | character_type
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| | int(10)
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| | N
| |
| |
| |
| |-
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| | base_strength
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| | float(10,2)
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| | N
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| | Character strength (no buffs, but base strength value)
| |
| |-
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| | base_agility
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| | float(10,2)
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| | N
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| | Character agility (no buffs, but base value)
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| |-
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| | base_endurance
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| | float(10,2)
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| | N
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| | Character endurance (no buffs, but base value)
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| |-
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| | base_intelligence
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| | float(10,2)
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| | N
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| | Character intelligence (no buffs, but base value)
| |
| |-
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| | base_will
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| | float(10,2)
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| | N
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| | Character will (no buffs, but base value)
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| |-
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| | base_charisma
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| | float(10,2)
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| | N
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| | Character charisma (no buffs, but base value)
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| |-
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| | base_hitpoints_max
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| | float(10,2)
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| | N
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| | The max character hitpoints. If set to 0 it will use an equation to determine the max hitpoints from character skills.
| |
| |-
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| | mod_hitpoints
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| | float(10,2)
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| | N
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| | The character's current hitpoint value.
| |
| |-
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| | base_mana_max
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| | float(10,2)
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| | N
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| | The character's base mana. If set to 0 will use skills to determine max mana.
| |
| |-
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| | mod_mana
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| | float(10,2)
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| | N
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| | The character's current mana value.
| |
| |-
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| | stamina_physical
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| | float(10,2)
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| | N
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| | The character's physical stamina
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| |-
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| | stamina_mental
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| | float(10,2)
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| | N
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| | The character's mental stamina.
| |
| |-
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| | money_circles
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| | int(10)
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| | N
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| | The number of circles the character has.
| |
| |-
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| | money_octas
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| | int(10)
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| | N
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| | The number of octas the character has.
| |
| |-
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| | money_hexas
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| | int(10)
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| | N
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| | The number of hexas the character has.
| |
| |-
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| | money_trias
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| | int(10)
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| | N
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| | The number of trias the character has.
| |
| |-
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| | bank_money_circles
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| | int(10)
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| | N
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| | The number of circles the character has (banked).
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| |-
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| | bank_money_octas
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| | int(10)
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| | N
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| | The number of octas the character has (banked).
| |
| |-
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| | bank_money_hexas
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| | int(10)
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| | N
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| | The number of hexas the character has (banked).
| |
| |-
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| | bank_money_trias
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| | int(10)
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| | N
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| | The number of trias the character has (banked).
| |
| |-
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| | loc_instance
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| | int(11)
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| | N
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| | Instance number the character is in.
| |
| |-
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| | loc_sector_id
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| | int(10)
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| | Y
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| | The ID of the sector the character is in.
| |
| |-
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| | loc_x
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| | float(10,2)
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| | N
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| | X location of character in world.
| |
| |-
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| | loc_y
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| | float(10,2)
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| | N
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| | Y location of character in world.
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| |-
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| | loc_z
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| | float(10,2)
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| | N
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| | Z location of character in world.
| |
| |-
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| | loc_yrot
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| | float(10,2)
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| | N
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| | The direction the character is facing.
| |
| |-
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| | guild_member_of
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| | int(10)
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| | Y
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| | The ID key of the guild this character is a member of.
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| |-
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| | guild_level
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| | tinyint(1)
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| | N
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| | The rank this character is in their guild.
| |
| |-
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| | guild_points
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| | int(10)
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| | N
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| | Number of points character has in the guild.
| |
| |-
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| | guild_public_notes
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| | varchar(255)
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| | N
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| | Character's public guild note.
| |
| |-
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| | guild_private_notes
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| | float(10,2)
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| | N
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| | Character's private guild note.
| |
| |-
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| | last_login
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| | datetime
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| | N
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| | The time this character last logged in.
| |
| |-
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| | faction_standings
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| | blob
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| | N
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| | CSV string that holds faction ratings.
| |
| |-
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| | progression_script
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| | blob
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| | N
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| | Script that needs to run on the player when they log back in.
| |
| |-
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| | npc_spawn_rule
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| | int(10)
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| | Y
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| | Key into spawn rules table for the rule to use.
| |
| |-
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| | npc_master_id
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| | int(10)
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| | Y
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| | Key into characters_table to use as the base stats for this character.
| |
| |-
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| | npc_impervious_ind
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| | char(1)
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| | N
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| | Y/N if this character is allowed to be attacked.
| |
| |-
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| | account_id
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| | int(10)
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| | Y
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| | Key into accounts table for the owner of this character ( or npcclient owner )
| |
| |-
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| | time_connected_sec
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| | int(10)
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| | N
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| | Total time this character has played.
| |
| |-
| |
| | npc_addl_loot_category_id
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| | int(10)
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| | Y
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| | Used to add additional looting category for this character.
| |
| |-
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| | experience_points
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| | int(10)
| |
| | N
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| | The amount of experience points this character has
| |
| |-
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| | progression_points
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| | int(10)
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| | N
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| | The current number of progression_points this character has.
| |
| |-
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| | description
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| | text
| |
| | N
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| | The characters description (bio)
| |
| |-
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| | kill_exp
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| | int(5)
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| | N
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| | The amount of experience this character will give when killed.
| |
| |-
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| | animal_affinity
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| | text
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| | N
| |
| | ???
| |
| |-
| |
| | help_event_flags
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| | int(11)
| |
| | N
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| | Bit field of which instruction events have played for him.
| |
| |-
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| | creation_time
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| | timestamp
| |
| | N
| |
| | The time this character was created.
| |
| |-
| |
| | banker
| |
| | tinyint(1)
| |
| | N
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| | Flag if this is a banker character.
| |
| |}
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| [[Category:Engine documents]]
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