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| To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the widget class is a ''virtual'' one which allows you to customize the widget the way you want. For example, say you want to create a widget that all it does is play a sound when the mouse is moved over it. For this you can subclass the base widget '''pawsWidget''' and just implement the ''OnMouseEnter()'' and the ''OnMouseExit()'' functions.
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| class MyNewWidget : public pawsWidget
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| {
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| public:
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| virtual bool OnMouseEnter()
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| {
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| MyPlaySound();
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| }
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| virtual bool OnMouseExit()
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| {
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| MyStopSound();
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| }
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| private:
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| void MyPlaySound() { ... }
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| void MyStopSound() { ... }
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| };
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| Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play.
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| [[Category:Engine documents]]
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