Create New Widget: Difference between revisions
		
		
		
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| To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the widget class is a ''virtual'' one which allows you to customize the widget the way you want.   For example, say you want to create a widget that all it does is play a sound when the mouse is moved over it.    For this you can subclass the base widget '''pawsWidget''' and just implement the ''OnMouseEnter()'' and the ''OnMouseExit()'' functions. | |||
|   class MyNewWidget : public pawsWidget | |||
|   { | |||
|   public: | |||
|     virtual bool OnMouseEnter() | |||
|     { | |||
|        MyPlaySound(); | |||
|     } | |||
|     virtual bool OnMouseExit() | |||
|     { | |||
|       MyStopSound(); | |||
|     } | |||
|   private: | |||
|     void MyPlaySound() { ... } | |||
|     void MyStopSound() { ... } | |||
|   }; | |||
| Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play. | |||
| [[Category:Engine documents]] | |||
Latest revision as of 22:33, 10 December 2010
To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the widget class is a virtual one which allows you to customize the widget the way you want. For example, say you want to create a widget that all it does is play a sound when the mouse is moved over it. For this you can subclass the base widget pawsWidget and just implement the OnMouseEnter() and the OnMouseExit() functions.
 class MyNewWidget : public pawsWidget
 {
 public:
   virtual bool OnMouseEnter()
   {
      MyPlaySound();
   }
   virtual bool OnMouseExit()
   {
     MyStopSound();
   }
 private:
   void MyPlaySound() { ... }
   void MyStopSound() { ... }
 };
Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play.