Npc spawn rulesTable: Difference between revisions
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{| border="1" | |||
|- | |||
! field | |||
! type | |||
! foreign key | |||
! description | |||
|- | |||
| id | |||
| integer | |||
| | |||
| | |||
|- | |||
| min_spawn_time | |||
| integer | |||
| | |||
| | |||
|- | |||
| max_spawn_time | |||
| integer | |||
| | |||
| | |||
|- | |||
| substitute_spawn_odds | |||
| real | |||
| | |||
| | |||
|- | |||
| substitute_player | |||
| integer | |||
| | |||
| | |||
|- | |||
| fixed_spawn_x | |||
| real | |||
| | |||
| | |||
|- | |||
| fixed_spawn_y | |||
| real | |||
| | |||
| | |||
|- | |||
| fixed_spawn_z | |||
| real | |||
| | |||
| | |||
|- | |||
| fixed_spawn_rot | |||
| real | |||
| | |||
| | |||
|- | |||
| fixed_spawn_sector | |||
| varchar | |||
| | |||
| | |||
|- | |||
| fixed_spawn_instance | |||
| integer | |||
| | |||
| | |||
|- | |||
| loot_category_id | |||
| integer | |||
| | |||
| | |||
|- | |||
| dead_remain_time | |||
| integer | |||
| | |||
| | |||
|- | |||
| name | |||
| varchar | |||
| | |||
| | |||
|} | |||
[[Category:Engine documents]] |
Revision as of 22:35, 10 December 2010
field | type | foreign key | description |
---|---|---|---|
id | integer | ||
min_spawn_time | integer | ||
max_spawn_time | integer | ||
substitute_spawn_odds | real | ||
substitute_player | integer | ||
fixed_spawn_x | real | ||
fixed_spawn_y | real | ||
fixed_spawn_z | real | ||
fixed_spawn_rot | real | ||
fixed_spawn_sector | varchar | ||
fixed_spawn_instance | integer | ||
loot_category_id | integer | ||
dead_remain_time | integer | ||
name | varchar |