PawsActiveMagicWindow: Difference between revisions

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m Reverted edits by Copernicus (Talk) to last revision by Ethryn
 
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this is talad -> [[File:hello.jpg]] <- this is Xyz231
:''Last updated: 0.5.1.1''
 
<widget
  '''name''' = ''qname''
  '''factory''' = "pawsActiveMagicWindow"
  ''widget-attributes''>
  &lt;!-- Content: (widget[@name='BuffCategories' and @factory='[[pawsListBox]]'],
                  widget[@name='DebuffCategories' and @factory='[[pawsListBox]]'],
                  ''widget-elements'') -->
</widget>
 
The '''pawsActiveMagicWindow''' factory is used to show the active magic buffs and debuffs on your character.  It has two child <code>[[PAWS specification#widget|widget]]</code> elements using the [[pawsListBox]] factory that are mandatory: One must be called "BuffCategories", while the other must be called "DebuffCategories".
 
 
[[Category:Engine documents]]

Latest revision as of 22:37, 10 December 2010

Last updated: 0.5.1.1
<widget
  name = qname
  factory = "pawsActiveMagicWindow"
  widget-attributes>
  <!-- Content: (widget[@name='BuffCategories' and @factory='pawsListBox'],
                 widget[@name='DebuffCategories' and @factory='pawsListBox'],
                 widget-elements) -->
</widget>

The pawsActiveMagicWindow factory is used to show the active magic buffs and debuffs on your character. It has two child widget elements using the pawsListBox factory that are mandatory: One must be called "BuffCategories", while the other must be called "DebuffCategories".