TribesTable: Difference between revisions
		
		
		
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| | tribal_recipe | |||
| | integer | |||
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| |} | |} | ||
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| |int | |int | ||
| |The cost to reproduce. | |The cost to reproduce. | ||
| |- | |||
| |tribal_recipe | |||
| |int | |||
| |the id of the tribal recipe to load on each npcclient startup | |||
| |} | |} | ||
Revision as of 12:15, 18 September 2011
| field | type | foreign key | description | 
|---|---|---|---|
| id | integer | ||
| name | varchar | ||
| home_sector_id | integer | ||
| home_x | real | ||
| home_y | real | ||
| home_z | real | ||
| home_radius | real | ||
| max_size | integer | ||
| wealth_resource_name | varchar | ||
| wealth_resource_nick | varchar | ||
| wealth_resource_area | varchar | ||
| reproduction_cost | integer | ||
| tribal_recipe | integer | 
| Field | type | Description | 
|---|---|---|
| id | int | The ID of the tribe. | 
| name | string | The name of the tribe. | 
| home_sector_id | int | The ID of the sector where the tribe home is located | 
| home_x | float | X-coordinate of the tribe home location | 
| home_y | float | Y-coordinate of the tribe home location | 
| home_z | float | Z-coordinate of the tribe home location | 
| home_radius | float | The radius of the tribe home | 
| max_size | int | The maximum number of tribe memers allowed for this tribe. | 
| wealth_resource_name | string | Name of the resource this tribe treasures most. Collecting this will enable growth capability in the tribe. | 
| wealth_resource_nick | string | Commands like dig use the nick of the resource instead of the name. | 
| wealth_resource_area | string | The name of the Location Type that represents location where the wealth resource might be found. | 
| wealth_gather_need | string | The name of the tribe need that will enable collection of wealth resources. Made the primary need when the tribe has dead members. | 
| wealth_resource_growth | float | When there are no members of the tribe we need a push of resources at this rate to enable reproduction. | 
| reproduction_cost | int | The cost to reproduce. | 
| tribal_recipe | int | the id of the tribal recipe to load on each npcclient startup |