Network Design: Difference between revisions
		
		
		
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| Line 10: | Line 10: | ||
| psMessageCracker <|-- NPCAuthent | psMessageCracker <|-- NPCAuthent | ||
| psMessageCracker <|-- MsgStrings | psMessageCracker <|-- MsgStrings | ||
| psMessageCracker *-- MsgEntry : msg | |||
| MsgEntry *-- psMessageBytes : bytes | |||
| </uml> | </uml> | ||
| Line 15: | Line 18: | ||
| <uml> | <uml> | ||
| MsgHandler "1" *-- "0..N" Subscription : subscribers | MsgHandler "1" *-- "0..N" Subscription : subscribers | ||
| Line 44: | Line 46: | ||
| Subscription "1" *-- "1" iNetSubscriber : subscriber | Subscription "1" *-- "1" iNetSubscriber : subscriber | ||
| </uml> | </uml> | ||
Revision as of 16:13, 25 December 2012
Design
Classes

Each message from/to server/clients is based on the psMessageCracher that provide interfaces to pack/unpack and print the message.

Sequences
Start up NPCClient

Start up Client

Client Movement
