Camera Views
Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?
Third Person Follow
Remains a certain distance (set by zoom) behind character at all times, turns with the character, mouselook as similar effect to arrow keys because of this
Free Movement
Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.
Dynamic Follow
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.
Free Rotation
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns
First Person
Character becomes camera, all aspects of character are invisible to camera