City design workflow

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Revision as of 02:20, 26 July 2018 by Zweitholou (talk | contribs) (Started page on city workflow for unreal, to be filled in as the topic develops)
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Unreal engine editor offers many new and different opportunities over crystal space which will change the workflow of designing and building areas, especially cities. Please find this workflow below, once finished.

Process for designing overall city layout

How to do buildings

How to do infrastructure

How to do foliage

How to set up LOD