How to define Sectors

From PSwiki
Revision as of 14:05, 22 September 2021 by Talad (talk | contribs) (Created page with "Sectors are defined in the SectorsTable In Unreal Engine we use this table also to define two additional important properties: * sect_coords * priority sect_coords fiel...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Sectors are defined in the SectorsTable

In Unreal Engine we use this table also to define two additional important properties:

  • sect_coords
  • priority

sect_coords field can contain:

  • a set of coordinates like this: 127000,-381000,254000,-254000 representing the top-left and bottom-right corners of the square defining the sector
  • OR the word "usespline"

When there are just coordinates the sector will be defined as a square within the given coordinates and will occupy the FULL vertical space (Z axis)

When there is a "usespline" keyword, then the engine will look into the Persistent Level (Yliakum) searching for a spline object named as the sector.name and use the polygon defined by that spline as the boundaries of the sector.