Minigames
All minigames use GameboardsTable to define the basics of the game.
Minigamemanager is called by the client to initiate a game with the following server-side methods
MiniGameManager::HandleStartGameRequest() psMiniGameSession::AddPlayer() psMiniGameSession::SendInitialMGSetup() GetPSController()->ReceiveMGInitialBoardSetup()
Then the client receives the request in PlayerController and displays the minigame window, and differs by game type (see below)
Available minigame types
Dice cup game
Has GameboardsTable.gameType = "dicecup"
Board game
Has GameboardsTable.gameType = "gameboard"
Client side we call
UpsGameBoard::HandleMessage() UpsGameBoard::UpdateBoard() UpsGameBoard::SetupBoard()