| UE | Field | Type | Key Type | Default | Extra | Description | 
|  | id | int(10) unsigned | PRI |  | auto_increment |  | 
|  | loc_sector_id | int(10) unsigned |  | 0 |  |  | 
|  | loc_x | float(10,2) |  | 0.00 |  | x coord of center | 
|  | loc_y | float(10,2) |  | 0.00 |  | y coord of center | 
|  | loc_z | float(10,2) |  | 0.00 |  | z coord of center | 
|  | radius | float(10,2) |  | 0.00 |  | radius of the resource | 
|  | visible_radius | float(10,2) |  | 0.00 |  | allow harvesting but with no result | 
|  | probability | float(10,6) |  | 0.000000 |  | chance of finding an item by harvesting | 
|  | skill | smallint(4) unsigned |  | 0 |  | skill ID used to harvest | 
|  | skill_level | int(3) unsigned |  | 0 |  | skill rank required to harvest | 
|  | item_cat_id | int(8) unsigned |  | 0 |  | item category required for harvesting | 
|  | item_quality | float(10,6) |  | 0.000000 |  | min tool quality required | 
|  | animation | varchar(30) |  |  |  | animation played while harvesting | 
|  | anim_duration_seconds | int(10) unsigned |  | 0 |  | animation duration | 
|  | item_id_reward | int(10) unsigned |  | 0 |  | item given to player when successful | 
|  | reward_nickname | varchar(30) |  | 0 |  | name of the item given as used in commands and maps | 
|  | action | varchar(45) |  |  |  | command needed to harvest: dig/harvest/fish | 
|  | amount | int(10) unsigned |  |  |  | if not null, items will be spawned as hunt_location | 
|  | interval | int(11) |  | 0 |  | if amount not null, msec interval for spawning item when picked up | 
|  | max_random | int(11) |  | 0 |  | Maximum random interval modifier in msecs | 
| UEADD | trace_mesh | varchar(100) |  |  |  | specify which foliage mesh is recognized by line trace | 
|  | spawn_mesh | varchar(100) |  |  |  | specify which static mesh to spawn | 
|  | item_group | int |  |  |  | Used when we have multiple items associated to this resource. points to group_id in natural_resource_items |