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31 October 2026

  • 20:2720:27, 31 October 2026 Character Variables (hist | edit) [2,488 bytes] Talad (talk | contribs) (Created page with "{| class="wikitable" !Usage !Actual meaning |- |'''Quest progress and cross-quest memory''' |Records facts, choices, milestones, or counters that dialogue and other quests can check. Conditions can test whether a variable exists, matches a particular value, or falls within a numerical range. Dialogue and scripts can set or remove these records. |- |'''Permission to enter restricted areas''' |Remembers access granted through quests. Examples include the '''Black Flame Tem...") Tag: Visual edit

25 October 2026

  • 21:3121:31, 25 October 2026 Mac ARM64 vs X86 (hist | edit) [6,220 bytes] Talad (talk | contribs) (Created page with " = PlaneShift — Mac Shipping Build: ARM64 / x86_64 Architecture Issues = '''Environment:''' Unreal Engine 5.7.4, macOS Sonoma 14.6.1, Xcode 16.2, Apple Silicon M1. == 1. Problem encountered — October 25, 2026 == When building the Mac Shipping client, Unreal Engine started failing during cooking: <code>UnrealEditor-Cmd: Illegal instruction: 4 ExitCode=132 Cook failed</code> Even running <code>UnrealEditor-Cmd -help</code> produced the same error, before loading Pl...") Tag: Visual edit

12 October 2026

  • 21:4521:45, 12 October 2026 Max Draw Distance (hist | edit) [1,869 bytes] Talad (talk | contribs) (Created page with "There are two groups of objects to set the Max Draw Distance: 1) geometry added into the editor. Example houses, barrels. For this group we need to set the values in the editor. Guidance is this: {| class="wikitable" |+ !Item type !Distance ! ! |- |Item inside houses |50 | | |- |Item outdoor, size of a crate/barrel or smaller |100 | | |- |Fountain effects (large fountains) |150 | | |- |Trees (Manually placed) |500 | | |} 2) items created by the game at runtime, all t...") Tag: Visual edit

13 September 2026

  • 16:1916:19, 13 September 2026 City Manager (hist | edit) [9,969 bytes] Talad (talk | contribs) (Created page with "= CityManager admin guide = CityManager uses database tables to define cities, their manager NPCs, development tiers, required resources, and buildable assets. Apply configuration changes while the server is stopped, then restart it and reconnect the client. CityManager loads its configuration at startup and updates progress during play. == 1. Define the city and manager NPC == Create or choose an existing, normally spawned NPC in the <code>characters</code> table. A...") Tag: Visual edit: Switched

1 September 2026

  • 22:3222:32, 1 September 2026 Unreal Performance Tests (hist | edit) [1,936 bytes] Talad (talk | contribs) (Created page with ">>>>> PERFORMANCE TESTING for Unreal Migration from 5.4.3 (old) to 5.7.4 (new) <<<<<< 1280x720 windowed mode, all settings to EPIC Numbers are FPS <nowiki>#</nowiki>hydlaa main (worst spot) UPDATE planeshift_prod2.characters t SET t.loc_x = 205529.87, t.loc_y = -313437.28, t.loc_z = 10587, t.loc_yrot = 2.6 WHERE t.id = 9087604; Windows: old: 46-47  new: 65 (memory used: old: 1.34Gb new: 1.639Gb) Mac: old: 9.5 new: 2.5!! (memory used: old: 3.381Gb new: 7.375Gb) L...") Tag: Visual edit

23 July 2026