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- 22:26, 22 December 2024 Talad talk contribs created page PSUnreal Fishing Setup (Created page with "To create a fishable river do this: # Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same) # Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane # In the database in the table natural_resources.trace_mesh put the name of the actor # Point to a group in natural_resources.item_group...") Tag: Visual edit