User contributions for Talad
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29 April 2022
27 April 2022
- 15:4115:41, 27 April 2022 diff hist +14 PSUnreal Guide No edit summary Tag: Visual edit
24 April 2022
- 13:1713:17, 24 April 2022 diff hist +338 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
- 13:0813:08, 24 April 2022 diff hist +1,785 Skybox and Lights setup No edit summary Tag: Visual edit
- 12:1112:11, 24 April 2022 diff hist +13 Skybox and Lights setup →Rebuild lights - size and timings Tag: Visual edit
20 April 2022
- 22:5822:58, 20 April 2022 diff hist +428 N GIMP Custom brushes Created page with "Enable Windows -> Doackable Dialogues -> Symmetry Painting , Horz + Vert + Center * Create a new image * Set it to Mode Grayscale * Paint your brush in black * If you go just by using the clipboard then when you select the brush select the clipboard mask * Otherwise if you save it , it will work directly. * To save it you need to put it in the brush folder. In my PC is here: F:\My Programs\Gfx\GIMP 2\share\gimp\2.0\brushes\" current Tag: Visual edit
- 22:5522:55, 20 April 2022 diff hist +41 PSUnreal Art No edit summary Tag: Visual edit
19 April 2022
- 18:1218:12, 19 April 2022 diff hist +298 Skybox and Lights setup No edit summary Tag: Visual edit
9 April 2022
- 19:1119:11, 9 April 2022 diff hist +112 Character questsTable No edit summary current Tag: Visual edit
7 April 2022
- 20:3520:35, 7 April 2022 diff hist +500 PSUnreal Guide No edit summary Tag: Visual edit
2 April 2022
- 21:0721:07, 2 April 2022 diff hist +152 PSUnreal Guide No edit summary Tag: Visual edit
30 March 2022
- 20:1620:16, 30 March 2022 diff hist +15 Loot No edit summary Tag: Visual edit
- 19:5519:55, 30 March 2022 diff hist +40 Random Generated events No edit summary Tag: Visual edit
- 19:5219:52, 30 March 2022 diff hist +145 Random event locsTable No edit summary current Tag: Visual edit
- 19:5119:51, 30 March 2022 diff hist +335 N Random event locsTable Created page with "{| class="wikitable" !UE !Field !Type !Key Type !Default !Extra !Description |- |ADD |id |int(11) |PRI | |auto_increment | |- |ADD |event_probability |int(11) | |0 | |If > 0 modifies the probability in %. 100% is a 100x100 meters square. |- |ADD |event_areatype |varchar(100) | | | |Area Type, example: tavern, outdoors, temple, ... |}" Tag: Visual edit: Switched
- 19:4919:49, 30 March 2022 diff hist +46 DatabaseDesign →Unsorted Tables current Tag: Visual edit
- 19:4719:47, 30 March 2022 diff hist −212 SectorsTable No edit summary current Tag: Visual edit
29 March 2022
- 19:5119:51, 29 March 2022 diff hist +349 Random Generated events No edit summary Tag: Visual edit
- 19:4519:45, 29 March 2022 diff hist +23 Random Generated events No edit summary Tag: Visual edit
8 March 2022
- 21:5921:59, 8 March 2022 diff hist +24 ProgressionEvents →FxOp Tag: Visual edit
6 March 2022
- 18:5118:51, 6 March 2022 diff hist +130 Loot No edit summary Tag: Visual edit
- 18:4618:46, 6 March 2022 diff hist +284 ProgressionEvents →KeyOp Tag: Visual edit
- 16:3516:35, 6 March 2022 diff hist +190 ProgressionEvents →ItemOp Tag: Visual edit
- 16:3216:32, 6 March 2022 diff hist +88 ProgressionEventsTable No edit summary current Tag: Visual edit
- 16:2716:27, 6 March 2022 diff hist +106 Loot No edit summary Tag: Visual edit
- 16:1316:13, 6 March 2022 diff hist +1 Traps No edit summary current Tag: Visual edit
- 16:0816:08, 6 March 2022 diff hist +30 Traps No edit summary Tag: Visual edit
- 16:0716:07, 6 March 2022 diff hist +690 N TrapsPropertiesTable Created page with "{| class="wikitable" |- !UE !Field !Type !Key Type !Default !Extra !Description |- |ADD |id |int(10) |PRI | |auto_increment | |- |ADD |item_instances_id |int(10) | | | |pointer to item_instances in case the trap on an item |- |ADD |action_locations_id |int(10) | | | |pointer to action_locations in case the trap is on a proximity trigger |- |ADD |trap_script |varchar(100) | | | |name of the progression script to run when the trap triggers |- |ADD |is_trap_blocking_use |ti..." current Tag: Visual edit
- 16:0316:03, 6 March 2022 diff hist +43 DatabaseDesign →Items Tables Tag: Visual edit
- 16:0016:00, 6 March 2022 diff hist +19 Loot No edit summary Tag: Visual edit
- 15:5515:55, 6 March 2022 diff hist +1,721 N Loot Created page with "You can get loot through a number of methods: 1) Through quests, we have the possibility to reward players items or money. See [https://planeshift.top-ix.org/pswiki/index.php/Quest_scripts_syntax#Give Give] script directive. At the moment this cannot be randomized. 2) Harvesting loot items from Hunt Locations and Natural Resources, which spawn items on the ground or allow you to dig for items. At the moment this cannot be randomized. Only quality changes when harve..." Tag: Visual edit
- 15:1815:18, 6 March 2022 diff hist +10 PSUnreal Config →Dynamic elements Tag: Visual edit
27 February 2022
- 20:0620:06, 27 February 2022 diff hist −18 Crash fix on Linux No edit summary Tag: Visual edit: Switched
- 20:0520:05, 27 February 2022 diff hist +233 Crash fix on Linux No edit summary Tag: Visual edit
- 18:0918:09, 27 February 2022 diff hist +270 N Crash fix on Linux Created page with "If you experience a crash on Linux in 0.7.18 release when loading world, with the log saying VK_ERROR_DEVICE_LOST , try the following: Go in your config directory, check if there is a file called Engine.ini and then add this: [SystemSettings] r.AllowStaticLighting=0" Tag: Visual edit
- 18:0718:07, 27 February 2022 diff hist +24 PSUnreal Guide →Troubleshooting on Linux Tag: Visual edit
13 January 2022
- 21:2121:21, 13 January 2022 diff hist −170 UE Roadmap No edit summary Tag: Visual edit
10 January 2022
- 22:1822:18, 10 January 2022 diff hist +811 Quest scripts syntax →The first step Tag: Visual edit: Switched
- 21:5321:53, 10 January 2022 diff hist +1,469 Quest scripts syntax No edit summary Tag: Visual edit
- 21:0821:08, 10 January 2022 diff hist +33,345 N Quest scripts syntax Created page with " = Structure of a quest script = Quests are written out in chunks called steps. Each step covering the requirements of the previous one. == Important rules concerning steps == * Each step is separated by three dots: "...". The three dots mark the beginning of a new step. * Every step in the quest should be explicitly completed or locked correctly. Example: "Complete Quest Name Step #" before the Quest is completed. * A step can require the completion of another step by..." Tag: Visual edit
- 20:5620:56, 10 January 2022 diff hist +28 PSUnreal Config →Quests Tag: Visual edit
- 11:4511:45, 10 January 2022 diff hist −61 PS Voiceovers No edit summary Tag: Visual edit
4 January 2022
3 January 2022
- 22:2622:26, 3 January 2022 diff hist +716 PS Voiceovers No edit summary Tag: Visual edit
- 08:4508:45, 3 January 2022 diff hist 0 PSUnreal No edit summary Tag: Visual edit
2 January 2022
- 22:5222:52, 2 January 2022 diff hist 0 Building PSUnreal on macOS No edit summary Tag: Visual edit
- 22:5122:51, 2 January 2022 diff hist 0 Building PSUnreal on Linux No edit summary Tag: Visual edit
- 22:5122:51, 2 January 2022 diff hist 0 Building PSUnreal on Windows No edit summary Tag: Visual edit
- 22:2322:23, 2 January 2022 diff hist −8 PSUnreal Programming →Update Unreal Engine and Git commands Tag: Visual edit
- 16:5016:50, 2 January 2022 diff hist +382 Channel packing No edit summary current Tag: Visual edit