User contributions for Talad
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8 September 2022
- 20:2820:28, 8 September 2022 diff hist +140 NPC Dialogues No edit summary current Tag: Visual edit
6 September 2022
- 22:4022:40, 6 September 2022 diff hist +212 KAs (Knowledge Areas) list and structure No edit summary Tag: Visual edit
- 21:4021:40, 6 September 2022 diff hist +284 KAs (Knowledge Areas) list and structure →Useful queries Tag: Visual edit
- 20:4220:42, 6 September 2022 diff hist +797 KAs (Knowledge Areas) list and structure No edit summary Tag: Visual edit
5 September 2022
- 22:4422:44, 5 September 2022 diff hist +9 KAs (Knowledge Areas) list and structure No edit summary Tag: Visual edit
- 22:4322:43, 5 September 2022 diff hist −9 KAs (Knowledge Areas) list and structure No edit summary Tag: Visual edit
- 22:4322:43, 5 September 2022 diff hist +371 KAs (Knowledge Areas) list and structure No edit summary Tag: Visual edit
- 21:5721:57, 5 September 2022 diff hist −120 KAs (Knowledge Areas) list and structure No edit summary Tag: Visual edit
- 21:3821:38, 5 September 2022 diff hist +1,912 N KAs (Knowledge Areas) list and structure Created page with "You can extract all the knowledge areas not specific to NPCs with this query: select distinct(nka.area) from npc_knowledge_areas nka left join `characters` c on nka.area=CONCAT(c.name, " ",c.lastname) where c.name is null; Pet KAs: * Pet Groffel 1 * Pet Yulbar 1 * Pet Rivnak 1 * Pet Drifter 1 * Pet Serpent Gobble 1 * Pet Eagle Gobble 1 * general * magic_basic * races_basic * Hydlaa_important_people * newbie * gods_basic_hydlaa * hydlaa_basic * goodbye01_hydlaa * Pro..." Tag: Visual edit
- 21:0621:06, 5 September 2022 diff hist +18 NPC Dialogues No edit summary Tag: Visual edit
- 21:0521:05, 5 September 2022 diff hist +114 NPC Dialogues No edit summary Tag: Visual edit
- 20:5520:55, 5 September 2022 diff hist +24 KA (Knowledge area) →What can I ask about? current Tag: Visual edit
4 September 2022
- 17:3417:34, 4 September 2022 diff hist +79 NPC Dialogues No edit summary Tag: Visual edit
- 17:2817:28, 4 September 2022 diff hist +89 Wordnet No edit summary current Tag: Visual edit
- 17:2817:28, 4 September 2022 diff hist +697 N Wordnet Created page with "We are using Wordnet for the morphing of words , example plural form to singular form. Wordnet is a ThirdParty lib, we have in PSUnreal\ThirdParty\Wordnet, but be compiled separately and then its linked into our main executable. We are using version 2.1 of Wordnet Wordnet is initialized in NPCDialogDict::Initialize() DEFAULTPATH seems not to be properly working in Debug build, as the init fails to get the proper directory where the files are located. We downloaded t..." Tag: Visual edit
3 September 2022
- 09:5909:59, 3 September 2022 diff hist +96 PSUnreal Programming →Alternative Update Unreal Engine using Tortoise Git GUI Tag: Visual edit
- 09:5809:58, 3 September 2022 diff hist +306 PSUnreal Programming →Alternative Update Unreal Engine using Tortoise Git GUI Tag: Visual edit
28 August 2022
- 00:0300:03, 28 August 2022 diff hist +103 CS Code convertion No edit summary current Tag: Visual edit
30 July 2022
- 16:4916:49, 30 July 2022 diff hist +348 N Compendium Maps tokens Created page with "# Take parchment piece and move it to a new picture # Smudge with large brush all the inside to give blur effect # Select Filter->Decor->Fuzzy Border #* use color: 62430a #* border size: 25 #* no blur, no shadow #* granularity 1.6 # Select GIMP Brush #31 #* Size 43 #* Spacing 1 #* Smudge tool # Rotate the brush angle for the borders to 90 degrees" current Tag: Visual edit
- 16:4316:43, 30 July 2022 diff hist +28 PSUnreal Art →Gimp Tips Tag: Visual edit
19 July 2022
- 22:0322:03, 19 July 2022 diff hist +323 Behavior Operations No edit summary current Tag: Visual edit
12 July 2022
- 20:2020:20, 12 July 2022 diff hist +132 Levers and Interactable Objects →Overview current Tag: Visual edit
10 July 2022
- 15:0515:05, 10 July 2022 diff hist +58 ItemStatsTable →Item Stats Table current Tag: Visual edit
2 July 2022
- 22:1122:11, 2 July 2022 diff hist +1,092 N Errors in Database connection Created page with " == Error: Can't initialize character set unknown (path: compiled_in) == LogSQL: Error: Failed to connect to database: Error: Can't initialize character set unknown (path: compiled_in) This happened after we upgraded on Windows the mysql DB from 5.5 to 8.0.29. This error was present when starting the PSUnreal server. We have seen the DB was using a character set utf8_mb4, collation: utf8mb4_0900_ai_ci , checking production db on linux MariaDB [planeshift_prod2]> SELE..." current Tag: Visual edit
- 22:0022:00, 2 July 2022 diff hist +35 PSUnreal Programming No edit summary Tag: Visual edit
- 21:5921:59, 2 July 2022 diff hist 0 Building PSUnreal on Windows No edit summary Tag: Visual edit
26 June 2022
- 14:4714:47, 26 June 2022 diff hist +16 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
- 14:4714:47, 26 June 2022 diff hist +34 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
19 June 2022
- 18:5418:54, 19 June 2022 diff hist +2,544 N Vision Created page with "== Vision, nightvision, infravision == Vision, night-vision, and infra-vision are the three levels of vision to be found among the races. These three have different aspects to then when it comes to seeing in the dark or the depths of the labyrinths. Vision being blind in the dark. Night-vision being able to see well in the darkness but only where there is some light present. Infravision being able to see in the pitch black of darkness where no light at all is present. I..." current Tag: Visual edit
31 May 2022
- 22:2822:28, 31 May 2022 diff hist +1,178 PSUnreal Navigation Meshes →Setup current Tag: Visual edit
- 20:4920:49, 31 May 2022 diff hist +90 PSUnreal Navigation Meshes →Tests Performed Tag: Visual edit
- 09:3309:33, 31 May 2022 diff hist +242 Skybox and Lights setup No edit summary Tag: Visual edit
24 May 2022
- 22:0422:04, 24 May 2022 diff hist +894 N Maps editing workflow Created page with " === Notes === * BuiltData files are storing: ** lightmap textures (created by Build Lighting only) ** volumetric light probes / samples (created by Build Lighting only) * umap files are storing: ** navigation paths (created by Build Paths) === Map creation flow === You should never upload BuiltData file in SVN. Those will be regenerated when we create the shipping release. If you want to test locally the full game including lights then you need to: * Load all the le..." Tag: Visual edit
- 21:4921:49, 24 May 2022 diff hist −23 PSUnreal Art →Standards and Methods Tag: Visual edit
- 21:4421:44, 24 May 2022 diff hist +449 PSUnreal Navigation Meshes →Tests Performed Tag: Visual edit
- 21:3521:35, 24 May 2022 diff hist +12 PSUnreal Navigation Meshes No edit summary Tag: Visual edit
- 21:2821:28, 24 May 2022 diff hist +52 PSUnreal Navigation Meshes No edit summary Tag: Visual edit
- 21:2621:26, 24 May 2022 diff hist +531 PSUnreal Navigation Meshes No edit summary Tag: Visual edit
- 20:1520:15, 24 May 2022 diff hist +808 N PSUnreal Navigation Meshes Created page with " === Setup === 1 Persistent level (P-level) containing the lights and the skybox a number of sublevels , with geometry and landscape Project Settings -> Navmesh generation Static === General findings === The size of the navmesh is about 5Mb for a landscape level with 127x127 cell size, and cell number 10 = 127000 The navmesh is stored in the .umap file and not in the .BuiltData file. === Tests Performed === # One NavMeshBoundsVolume for each of the submap, stored i..." Tag: Visual edit
- 19:4319:43, 24 May 2022 diff hist +32 PSUnreal Programming →Engine Tag: Visual edit
13 May 2022
- 10:4710:47, 13 May 2022 diff hist +12 PSUnreal Keyboard and mouse layout No edit summary current Tag: Visual edit
- 10:4610:46, 13 May 2022 diff hist +44 N PSUnreal Keyboard and mouse layout Created page with "left" Tag: Visual edit
- 10:4610:46, 13 May 2022 diff hist +92 PSUnreal Guide No edit summary Tag: Visual edit
- 10:4310:43, 13 May 2022 diff hist 0 N File:PSUnreal Keyboard Layout b.jpg No edit summary current
8 May 2022
- 17:0017:00, 8 May 2022 diff hist +942 N PSUnreal Guildhouses Created page with " To define a guild house entrance. We use actionlocations.triggertype == SELECT and actionlocations.responsetype == EXAMINE, then in the actionlocations.response we specify the entrance, example: <Examine><Entrance Type="ActionID" LockID="95" X="197765" Y="-314194" Z="10738.65" Rot="280" Sector="NPCroom" /><Return X="198233" Y="-314282" Z="10599.1" Rot="130" Sector="NPCroom" /><Description>..." Tag: Visual edit
- 16:5316:53, 8 May 2022 diff hist +38 PSUnreal Config →Dynamic elements Tag: Visual edit
3 May 2022
- 21:5721:57, 3 May 2022 diff hist +1,534 Interactable Actors No edit summary Tag: Visual edit
1 May 2022
- 10:0710:07, 1 May 2022 diff hist +265 N PSUnreal Foliage Created page with " === Lights settings === Set all foliage to Moveable === Culling settings === Depending on the size of the foliage we have standard culling distances Flowers and small plants: 50 meters Bushes: 100 meters Trees: 500 meters (for now, let's see how much they pop)" Tag: Visual edit