User contributions for Talad
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19 February 2024
- 23:1423:14, 19 February 2024 diff hist +775 NPC Types No edit summary Tag: Visual edit
- 23:0223:02, 19 February 2024 diff hist +2,602 NPC Types No edit summary Tag: Visual edit
10 February 2024
- 16:3316:33, 10 February 2024 diff hist +26 Loot No edit summary Tag: Visual edit
- 16:2816:28, 10 February 2024 diff hist +282 Loot No edit summary Tag: Visual edit
8 February 2024
- 21:1221:12, 8 February 2024 diff hist +166 Damage Types and Resistance No edit summary current Tag: Visual edit
6 February 2024
- 21:4221:42, 6 February 2024 diff hist +230 Damage Types and Resistance No edit summary Tag: Visual edit
4 February 2024
- 15:2915:29, 4 February 2024 diff hist +112 Procedural Dungeon Generation No edit summary Tag: Visual edit
- 15:2815:28, 4 February 2024 diff hist +21 N File:Procedural Dungeon2.png No edit summary current
- 15:2615:26, 4 February 2024 diff hist +1,314 Procedural Dungeon Generation No edit summary Tag: Visual edit
- 15:1315:13, 4 February 2024 diff hist +20 N File:Procedural Dungeon1.png No edit summary current
- 15:0715:07, 4 February 2024 diff hist +4 PSUnreal Config →Static elements Tag: Visual edit
- 15:0615:06, 4 February 2024 diff hist +31 PSUnreal Config →Dynamic elements Tag: Visual edit
31 January 2024
- 21:2621:26, 31 January 2024 diff hist +144 ProgressionEvents →LootSetOp Tag: Visual edit
- 20:5420:54, 31 January 2024 diff hist +10 Loot No edit summary Tag: Visual edit
14 January 2024
- 22:3222:32, 14 January 2024 diff hist +1,147 Procedural Dungeon Generation No edit summary Tag: Visual edit
- 21:5221:52, 14 January 2024 diff hist 0 m Procedural Dungeon Generation Talad moved page PCG Procedural Generation to Procedural Dungeon Generation without leaving a redirect
11 January 2024
- 23:4723:47, 11 January 2024 diff hist +629 N Procedural Dungeon Generation Created page with "* You need to position your initial volume with snap to grid 100, otherwise if you are in non step position you will get a different number of points generated. * We need to use Transform Points to move the offset of our generated points back to the 0,0,0 position of our volume. In our example we had to use 50,50,50 as both min and max offset. * In the chart we use: ** Get Actor Data -> Volume Sampler -> Transform Points -> Static Mesh Spawner ** Volume Sampler has 100,1..." Tag: Visual edit
- 23:4223:42, 11 January 2024 diff hist +31 PSUnreal Programming →Engine Tag: Visual edit
15 December 2023
- 12:2712:27, 15 December 2023 diff hist +369 Skybox and Lights setup →Changes 0.7.40 release current Tag: Visual edit
11 December 2023
- 12:3112:31, 11 December 2023 diff hist +501 Packing and shipping a project No edit summary Tag: Visual edit
22 November 2023
- 22:1422:14, 22 November 2023 diff hist +93 ALS Idle Animations No edit summary current Tag: Visual edit
- 22:0722:07, 22 November 2023 diff hist +320 ALS Idle Animations No edit summary Tag: Visual edit
- 22:0222:02, 22 November 2023 diff hist +55 N ALS Idle Animations Created page with "left|thumb|1200x1200px" Tag: Visual edit
- 22:0122:01, 22 November 2023 diff hist +33 N File:ALS Idle Animations.png No edit summary current
- 22:0122:01, 22 November 2023 diff hist +71 PSUnreal Programming →Engine Tag: Visual edit
19 November 2023
- 18:4118:41, 19 November 2023 diff hist +23 N Weapon Trails Created page with "loot_modifiers.trail_id" current Tag: Visual edit
- 17:5517:55, 19 November 2023 diff hist +19 PSUnreal Config →Static elements Tag: Visual edit
6 November 2023
- 21:5721:57, 6 November 2023 diff hist +136 Interactable Actors No edit summary current Tag: Visual edit
4 November 2023
- 17:0117:01, 4 November 2023 diff hist −6 Item instancesTable No edit summary current Tag: Visual edit
- 17:0117:01, 4 November 2023 diff hist +112 Factions and Organizations No edit summary current Tag: Visual edit
15 October 2023
- 10:3810:38, 15 October 2023 diff hist −1 Building PSUnreal on Linux →Installation steps Tag: Visual edit
- 10:3810:38, 15 October 2023 diff hist −2 PSUnreal Programming No edit summary Tag: Visual edit
- 10:3710:37, 15 October 2023 diff hist −1 PSUnreal →Introduction current Tag: Visual edit
3 October 2023
- 19:5919:59, 3 October 2023 diff hist +367 Tribe Scripting →Requirements current Tag: Visual edit
- 12:3312:33, 3 October 2023 diff hist +238 Tribe Scripting →Tribesman Tag: Visual edit
2 October 2023
1 October 2023
- 17:1617:16, 1 October 2023 diff hist +368 Example Tribes and their recipes →Tribe Name: "Eagle Gobble Tribe Oja2" , ID 9 , tribal recipe ID 105 "Peaceful Gobble Upkeep Tribe" current Tag: Visual edit
- 12:0312:03, 1 October 2023 diff hist +716 Example Tribes and their recipes No edit summary Tag: Visual edit
30 September 2023
- 20:0720:07, 30 September 2023 diff hist +955 Example Tribes and their recipes No edit summary Tag: Visual edit: Switched
28 September 2023
- 22:3122:31, 28 September 2023 diff hist +223 Example Tribes and their recipes No edit summary Tag: Visual edit
- 22:2122:21, 28 September 2023 diff hist +483 Example Tribes and their recipes No edit summary Tag: Visual edit
- 21:5321:53, 28 September 2023 diff hist −23 Tribe Scripting →Tribe Info Tag: Visual edit
- 21:4121:41, 28 September 2023 diff hist +598 N Example Tribes and their recipes Created page with " Tribe Name: "Eagle Gobble Tribe Oja2" , defined with ID 9 in tribes table , tribal recipe ID 105 tribal recipe 105 has this algorithm: brain(GobbleTribesman); aggressivity(neutral); growth(conservatory); unity(organised); sleepPeriod(nocturnal); loadRecipe(Do Nothing); loadRecipe(Gobble Upkeep); loadRecipe(Warrior Patrol Home); loadRecipe(Peaceful Gobble Tribe Spots); brain: GobbleTribesman is associated to each member of th..." Tag: Visual edit
- 21:3021:30, 28 September 2023 diff hist −91 Tribes No edit summary current Tag: Visual edit
22 September 2023
- 09:5509:55, 22 September 2023 diff hist +1 Character rigging No edit summary current Tag: Visual edit
- 09:5009:50, 22 September 2023 diff hist +122 Character rigging No edit summary Tag: Visual edit
21 September 2023
- 21:5121:51, 21 September 2023 diff hist +517 Import a char Blender →Importing a single character Tag: Visual edit
9 July 2023
- 15:1115:11, 9 July 2023 diff hist +633 N Factions and Organizations Created page with "In game we have two different values for each faction: '''Title:''' title is achieved once through quests, and you cannot lose it. You may have been a Red Way Grandmaster once, and you keep it. Title levels for from 1 to 8 , example in Crystal Way 1: Aspirant) to 8: Crystal Grand Master '''Reputation:''' Changes over time, and it's based on the actions you perform towards or against the faction members or the faction itself. From -100 to 200. Where any value below 0 in..." Tag: Visual edit
- 14:5414:54, 9 July 2023 diff hist +32 PSUnreal Config →Static elements Tag: Visual edit
8 July 2023
- 19:1819:18, 8 July 2023 diff hist +206 Random Generated events No edit summary current Tag: Visual edit