User contributions for Talad

A user with 2,295 edits. Account created on 25 March 2010.
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  • 18:3818:38, 24 July 2024 diff hist +3,135 N ProgressionEvents Objects and Variables Created page with "=== Supported Objects === Inside a Progression events script you can have references to a specific object, which is usually passed by code while running the event. Example:     env.Define("Attacker",      attacker);     env.Define("AttackWeapon",  weapon); This code defines two variables you will be able to access in the script, which point to an instantiated C++ object. The current objects supported are: * PSCharacter * PSItem * PSItemStats * PSSpell * PS..." current Tag: Visual edit
  • 18:3118:31, 24 July 2024 diff hist +228 ProgressionEvents No edit summary Tag: Visual edit

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  • 19:3919:39, 4 May 2024 diff hist +554 N Items decay Created page with "Every item in the game has a decay rate, which is set in item_stats.decay_rate. Tools, weapons and armors have this set to 0.02 as default '''Example''': High level character with longsword vs Ulbernault. Weapon vs Armor gets 0.68 resistance, and in about 20+ hits, I got the weapon from 197 quality to 197.8 . This means I need to kill 5 of them for 1 point of quality. If I have a quality 50 weapon, I will have to kill 200 Ulbernaults to get my weapo..." Tag: Visual edit

31 March 2024

  • 00:3400:34, 31 March 2024 diff hist +1,487 N Network load Created page with "Unreal engine 5.1.1 - PSServer 0.7.41 === 5 players online after event with 15 === > nload Incoming:                                                                                                      Curr: 185.34 kBit/s                                                                                                      Avg: 184.02 kBit/s                  ..." Tag: Visual edit
  • 00:3300:33, 31 March 2024 diff hist +18 PSUnreal Programming Engine Tag: Visual edit

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