User contributions for Talad
Jump to navigation
Jump to search
23 September 2024
- 17:5717:57, 23 September 2024 diff hist +447 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
11 September 2024
- 20:3920:39, 11 September 2024 diff hist +933 Procedural Dungeon Generation No edit summary current Tag: Visual edit
26 August 2024
- 20:5720:57, 26 August 2024 diff hist 0 Unreal Materials and Textures No edit summary Tag: Visual edit
- 20:1520:15, 26 August 2024 diff hist +43 Unreal Materials and Textures No edit summary Tag: Visual edit
24 August 2024
- 19:2219:22, 24 August 2024 diff hist +357 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 16:5916:59, 24 August 2024 diff hist +48 Building PSUnreal on macOS →Build PS Unreal. Tag: Visual edit
- 14:4014:40, 24 August 2024 diff hist +1,020 Building PSUnreal on Windows →Troubleshooting Tag: Visual edit
23 August 2024
- 10:3010:30, 23 August 2024 diff hist +134 Building PSUnreal on macOS →Reference docs Tag: Visual edit
20 August 2024
- 15:1015:10, 20 August 2024 diff hist +527 Building PSUnreal on macOS No edit summary Tag: Visual edit
- 10:0610:06, 20 August 2024 diff hist +636 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 09:4209:42, 20 August 2024 diff hist +205 Building PSUnreal on macOS →MariaDB connector Tag: Visual edit
19 August 2024
- 21:1921:19, 19 August 2024 diff hist +150 Building PSUnreal on macOS →Wordnet Tag: Visual edit: Switched
- 20:2720:27, 19 August 2024 diff hist +256 Building PSUnreal on Windows →Troubleshooting Tag: Visual edit
18 August 2024
- 22:3322:33, 18 August 2024 diff hist −5 Building PSUnreal on macOS →Compiling Unreal Engine Tag: Visual edit
- 22:2722:27, 18 August 2024 diff hist +21 Building PSUnreal on macOS →Compiling Unreal Engine Tag: Visual edit
- 21:2921:29, 18 August 2024 diff hist 0 Building PSUnreal on macOS →Compiling Unreal Engine Tag: Visual edit
- 21:2821:28, 18 August 2024 diff hist +12 Building PSUnreal on Linux →Building UEEditor on Linux current Tag: Visual edit
- 21:2721:27, 18 August 2024 diff hist +39 Building PSUnreal on macOS →Reference docs Tag: Visual edit
- 21:2421:24, 18 August 2024 diff hist +41 Building PSUnreal on Linux →Building UEEditor on Linux Tag: Visual edit
- 20:5920:59, 18 August 2024 diff hist +43 PSUnreal Programming →Unreal Engine 5 Tag: Visual edit
30 July 2024
24 July 2024
- 18:3818:38, 24 July 2024 diff hist +3,135 N ProgressionEvents Objects and Variables Created page with "=== Supported Objects === Inside a Progression events script you can have references to a specific object, which is usually passed by code while running the event. Example: env.Define("Attacker", attacker); env.Define("AttackWeapon", weapon); This code defines two variables you will be able to access in the script, which point to an instantiated C++ object. The current objects supported are: * PSCharacter * PSItem * PSItemStats * PSSpell * PS..." current Tag: Visual edit
- 18:3118:31, 24 July 2024 diff hist +228 ProgressionEvents No edit summary Tag: Visual edit
18 July 2024
- 19:2919:29, 18 July 2024 diff hist +258 Unreal Materials and Textures No edit summary Tag: Visual edit
5 July 2024
- 20:3720:37, 5 July 2024 diff hist +280 Import a char Blender →Importing a single character current Tag: Visual edit
16 June 2024
- 14:2014:20, 16 June 2024 diff hist −19 PS Voiceovers No edit summary Tag: Visual edit
8 May 2024
- 20:4420:44, 8 May 2024 diff hist +707 Items decay No edit summary current Tag: Visual edit
6 May 2024
- 21:1621:16, 6 May 2024 diff hist +992 Items decay No edit summary Tag: Visual edit
4 May 2024
- 19:3919:39, 4 May 2024 diff hist +554 N Items decay Created page with "Every item in the game has a decay rate, which is set in item_stats.decay_rate. Tools, weapons and armors have this set to 0.02 as default '''Example''': High level character with longsword vs Ulbernault. Weapon vs Armor gets 0.68 resistance, and in about 20+ hits, I got the weapon from 197 quality to 197.8 . This means I need to kill 5 of them for 1 point of quality. If I have a quality 50 weapon, I will have to kill 200 Ulbernaults to get my weapo..." Tag: Visual edit
31 March 2024
- 00:3400:34, 31 March 2024 diff hist +1,487 N Network load Created page with "Unreal engine 5.1.1 - PSServer 0.7.41 === 5 players online after event with 15 === > nload Incoming: Curr: 185.34 kBit/s Avg: 184.02 kBit/s ..." Tag: Visual edit
- 00:3300:33, 31 March 2024 diff hist +18 PSUnreal Programming →Engine Tag: Visual edit
23 March 2024
- 16:4316:43, 23 March 2024 diff hist +125 Packing and shipping a project →Generating separate Chunks in Packaging and Cooking current Tag: Visual edit
17 March 2024
- 13:0513:05, 17 March 2024 diff hist +54 Loot No edit summary current Tag: Visual edit
14 March 2024
- 22:3722:37, 14 March 2024 diff hist +122 Loot rulesTable No edit summary current Tag: Visual edit
- 22:2922:29, 14 March 2024 diff hist +7 Loot rulesTable No edit summary Tag: Visual edit
- 22:2822:28, 14 March 2024 diff hist +7 Loot rulesTable No edit summary Tag: Visual edit
- 22:2722:27, 14 March 2024 diff hist +47 Loot rulesTable No edit summary Tag: Visual edit
11 March 2024
- 20:5920:59, 11 March 2024 diff hist +476 Repair Weapons No edit summary current Tag: Visual edit
26 February 2024
- 22:4922:49, 26 February 2024 diff hist +33 Behaviors and Reactions →Reaction current Tag: Visual edit
- 22:3522:35, 26 February 2024 diff hist +95 Behaviors and Reactions →Reaction Tag: Visual edit
25 February 2024
- 21:4521:45, 25 February 2024 diff hist +144 Creatures, Attack Types and Attacks No edit summary current Tag: Visual edit
- 17:3217:32, 25 February 2024 diff hist +722 Creatures, Attack Types and Attacks No edit summary Tag: Visual edit
21 February 2024
- 23:1423:14, 21 February 2024 diff hist +252 Creatures, Attack Types and Attacks No edit summary Tag: Visual edit
- 23:0723:07, 21 February 2024 diff hist +43 Creatures, Attack Types and Attacks No edit summary Tag: Visual edit
- 23:0623:06, 21 February 2024 diff hist +782 N Creatures, Attack Types and Attacks Created page with " How to assign a brain to monster *selecting one or more of the Available NPC Types, for example: **Master NPC + On Sight Fighter How to create a new NPC Type to initialize the underlying brain: *Example: RangedIce <behavior name="InitRangedIce" completion_decay="-1" initial="1000" resume="yes" > <set_buffer buffer="KFactor" value="1.0" /> <set_buffer buffer="AttackMelee" value="default" /> <!-- primary attack --> <set_buffer buffer="AttackRanged"..." Tag: Visual edit
- 22:5922:59, 21 February 2024 diff hist +41 PSUnreal Config →Static elements Tag: Visual edit
- 21:0121:01, 21 February 2024 diff hist +140 Behaviors and Reactions →Faction Perceptions Tag: Visual edit
- 20:5220:52, 21 February 2024 diff hist +95 NPC Types No edit summary current Tag: Visual edit