PSUnreal Art
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Optimization with Lightmaps, LOD, and Collisions
Import Texture with Alpha from GIMP