Music and Ambience Sounds

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Revision as of 13:04, 16 August 2021 by Talad (talk | contribs) (Created page with "== Music == Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience') {| class="wikitable" |- !...")
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Music

Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience')

RowName musicCue dayAmbience nightAmbience minVolume maxVolume
sector name Music running at ALL time bound to "Music" Volume in game Every 15 seconds(*) we randomize 50% we fade out, otherwise we play as day, but different sound randomized at every cycle see min

(*) Configured in UpsSectorCheckEvent::Trigger()