Music and Ambience Sounds
Music
Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience')
RowName | musicCue | dayAmbience | nightAmbience | minVolume | maxVolume |
---|---|---|---|---|---|
sector name | Music running at ALL time bound to "Music" Volume in game | Every 15 seconds(*) we randomize 50% we fade out, otherwise we play | as day, but different sound | randomized at every cycle | see min |
(*) Configured in UpsSectorCheckEvent::Trigger()