| field | type | foreign key | description | 
| id | smallint(3) | N | unique sector id | 
| name | varchar(30) | N | The name of the sector (as defined in map files) | 
| rain_enabled | char(1) | N | Sets if automatic rain should trigger. Put Y to enable it, N to disable it. | 
| snow_enabled | char(1) | N | Sets if automatic snow should trigger. Put Y to enable it, N to disable it. | 
| fog_enabled | char(1) | N | Sets if automatic fog should trigger. Put Y to enable it, N to disable it. | 
| ... | ... | ... | ... many fields for weather | 
| collide_objects | tinyint(1) | N | Determines if the items dropped in this sector should have collision detection always enabled. | 
| non_transient_objects | tinyint(4) | N | Determines if the items dropped in this sector should be transient. | 
| say_range | float(5,2) unsigned | N | Determines the range of say in the specific sector. Set 0.0 to use default. | 
| ... | ... | ... | ... many fields for death and teleport | 
| sect_coords | varchar(45) | N | Defines boundaries of the sector in XY coordinates. 1 point Top left, 1 point bottom right | 
| safe_location | varchar(45) | N | Place to teleport the player if its stuck in the geometry | 
| priority | int(11) | N | Used to sort the priority of the sectors when one sector is inside another sector | 
| event_probability | int(11) | N | If > 0 modifies the probability in %. 100% is a 100x100 meters square. | 
| event_areatype | varchar(100) | N | Area Type, example: tavern, outdoors, temple, ... |  |