Config Races

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Revision as of 21:50, 30 November 2021 by Talad (talk | contribs) (Configure a race)
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Add new race

Adding a new entry in Race infoTable

Configure a race

Change the base mesh:

  • Race infoTable.cstr_mesh (example "ylianm") has to match with the Content/Blueprints or Content/Blueprints/Npcs where we search an actor BP with name <mesh>Character, (example "ylianmCharacter")

Change the texture variation:

  • The Race infoTable.cstr_base_texture (example "Trepor3") needs an entry in DataTable'/Game/data/dt_textures.dt_textures' pointing to the actual MaterialInstance in Unreal

Change starting stats:

Change the regeneration for mental and physical stamina:

Change Default Armor and Weapons:

  • NOTE: Should be used only for monsters, used if no other armor or weapon is worn/wielded
  • Race infoTable.armor_id and weapon_id are pointing to a valid ItemStatsTable.id item

Change Scale of the character:

Change the Speed of the character:

  • The Race infoTable.speed_* fields contain the values used for the different stances

Change the type of skin to react in combat:

  • The Race infoTable.skin_type. Used to determine sound when hitting this creature