Action locationsTable
UE | Field | Type | Key Type | Default | Extra | Description |
---|---|---|---|---|---|---|
id | int(10) unsigned | PRI | auto_increment | |||
master_id | int(10) unsigned | MUL | ||||
name | varchar(45) | |||||
sectorname | varchar(30) | MUL | ||||
meshname | varchar(250) | name of the mesh used to trigger the action location | ||||
polygon | int(10) unsigned | specific polygon number to use when triggering the action location | ||||
pos_x | float | center of the action location | ||||
pos_y | float | center of the action location | ||||
pos_z | float | center of the action location | ||||
pos_instance | int(10) unsigned | 4294967295 | Indicates the instance where this action location will be accessible from. 0xFFFFFFFF (default) is instance all | |||
radius | float | radius of the trigger starting from the defined center | ||||
triggertype | varchar(10) | can be SELECT (player need to click to activate) or PROXIMITY (activates automatically based on range) | ||||
responsetype | varchar(10) | can be EXAMINE (can contain just text displayed to the player as description, or an <Examine> script) or SCRIPT (name of the progression_events.name to run) | ||||
response | text | |||||
active_ind | char(1) | Y |