Random eventsTable

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Revision as of 15:25, 11 January 2022 by Grimston (talk | contribs) (Created page with "{| class="wikitable" |+ !UE !Field !Type !Key Type !Default !Extra !Description |- |ADD |id |int(11) |PRI | |auto_increment | |- |ADD |area |varchar(100) | | | |tavern, outdoor, temple, ... |- |ADD |hour_start |varchar(100) | | | |Time of day START, expressed in hours, in-game time |- |ADD |hour_end |int(11) | | | |Time of day END, expressed in hours, in-game time |- |ADD |probability |float | | | |random chance of this event to happen expressed in % |- |ADD |nextev...")
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UE Field Type Key Type Default Extra Description
ADD id int(11) PRI auto_increment
ADD area varchar(100) tavern, outdoor, temple, ...
ADD hour_start varchar(100) Time of day START, expressed in hours, in-game time
ADD hour_end int(11) Time of day END, expressed in hours, in-game time
ADD probability float random chance of this event to happen expressed in %
ADD nextevent_min int(11) 10 Minimum pause before starting the next event. In real-life minutes.
ADD nextevent_max int(11) 60 Maximum pause before starting the next event. In real-life minutes.
ADD player_proximity int(11) 10 distance from the player to trigger the event in meters.
ADD min_players int(11) 1 minimum number of players in range to trigger the event
ADD max_players int(11) -1 Maximum number of players in range to trigger the event
ADD prerequisite varchar(100) example: total ranks or specific skill with minimum value required. Use the same syntax as quest prereq.
ADD script text the script to run when the event starts