Voiceovers (audio files)
We have two ways to associate an audio file to a NPC response.
1) Through npc_responses.audio1-5 , this will associate the specific response to an audio id, example "audio1"
2) As part of the quest syntax by using parenthesis , example:
P: earnmoney Menu: Hi! MaleEnki: Hail! Would you like to earn a little money? (audio1)
Then we have a Datatable /Game/data/Audio/dt_voiceovers which contains the id (audio1) and the pointer to the actual Cue asset.