NPC Behavior Data Structures
Where the information is located
Server files
npcbehave.xml
data/npcbehave.xml : contains the behaviour types <npctype>
See NPC Types Behavior_Operations and Behaviors_and_Reactions for details about the behaviors in this file.
npcdefs.xml (Deprecated)
data/npcdefs.xml : contains definitions for <locations> , <paths> , <waypoints>
This file is deprecated as definition file. All the data has been moved to the DB.
Database tables
sc_location_type
sc_locations
sc_npc_definitions
This table associates a specific behavior with an NPC, In the npctype column you have the same name you find in the npcbehave.xml
tribes
Field | type | Description |
---|---|---|
id | int | The ID of the tribe. |
name | string | The name of the tribe. |
home_sector_id | int | The ID of the sector where the tribe home is located |
home_x | float | X-coordinate of the tribe home location |
home_y | float | Y-coordinate of the tribe home location |
home_z | float | Z-coordinate of the tribe home location |
home_radius | float | The radius of the tribe home |
max_size | int | The maximum number of tribe memers allowed for this tribe. |
wealth_resource_name | string | Name of the resource this tribe treasures most. Collecting this will enable growth capability in the tribe. |
wealth_resource_nick | string | Commands like dig use the nick of the resource instead of the name. |
wealth_resource_area | string | The name of the Location Type that represents location where the wealth resource might be found. |
wealth_gather_need | string | The name of the tribe need that will enable collection of wealth resources. Made the primary need when the tribe has dead members. |
wealth_resource_growth | float | When there are no members of the tribe we need a push of resources at this rate to enable reproduction. |
reproduction_cost | int | The cost to reproduce. |