Character Animations

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Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict guideline.

Animations for Characters

Here is the official list of needed animations for characters.

Animations Number of frames Notes
Walk 44 movement speed must be 1,4 meters / second
Run 30 movement speed must be 5,6 meters / second
Sneak 50 movement speed must be 1 meters / second
Idle 60
Idlevar 60
Die 50 full contact at frame 18-20
Attackfaststart 5
Attackfastloop 5 full contact at frame 5
Attackfastend 5
Attackfastvar1 5 full contact at frame 5
Attackmedstart 12
Attackmedloop 6 full contact at frame 6
Attackmedend 12
Attackmedvar1 6 full contact at frame 6
Attackslowstart 19
Attackslowloop 7 full contact at frame 7
Attackslowend 19
Attackslowvar1 7 full contact at frame 7
Attack2handstart 25
Attack2handloop 10 full contact at frame 10
Attack2handend 25
Attack2handvar1 10 full contact at frame 10
Hit 35
Attackidle 30
Strafe 30 movement speed must be 1,35 meters / second
Cast 60
Greet 80
Sit down 60
Sit idle 60
Stand up 60
Craft 70
Crafthammer 70
Swim 40
Shootbow 100 attack ends at 65, wait till 100 for the arrow to hit
Ride 100 the character sits on the saddle on point 0,0,0
Ridehorse 100 the character sits on the saddle on point 0,0,0

Animations for Monsters

Mandatory animations: Walk, Idle, Run, Attack, Die, Hit (takes damage)

Optional animations: Attackidle, Attackvar (n), Idle - Var (n), Sleep/Sit