Setting Items
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Developer or GMs can drop items in the game to populate an area, example tables, chairs, boxes, minigames.
To do this:
1) spawn the item in your inventory
2) drop the item to the ground or in the location you want it
3) use the transform tool to position it / rotate it
4) target the item and
/modify target transient false
/modify target pickupable false
/modify target pickupableweak false
/modify target settingitem true