Setting Items

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Developer or GMs can drop items in the game to populate an area, example tables, chairs, boxes, minigames.

To do this:

1) spawn the item in your inventory

2) drop the item to the ground or in the location you want it

3) use the transform tool to position it / rotate it

4) target the item and

/modify target transient false

/modify target pickupable false

/modify target pickupableweak false

/modify target settingitem true