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12 October 2026

  • 21:4521:45, 12 October 2026 Max Draw Distance (hist | edit) [1,869 bytes] Talad (talk | contribs) (Created page with "There are two groups of objects to set the Max Draw Distance: 1) geometry added into the editor. Example houses, barrels. For this group we need to set the values in the editor. Guidance is this: {| class="wikitable" |+ !Item type !Distance ! ! |- |Item inside houses |50 | | |- |Item outdoor, size of a crate/barrel or smaller |100 | | |- |Fountain effects (large fountains) |150 | | |- |Trees (Manually placed) |500 | | |} 2) items created by the game at runtime, all t...") Tag: Visual edit

13 September 2026

  • 16:1916:19, 13 September 2026 City Manager (hist | edit) [9,969 bytes] Talad (talk | contribs) (Created page with "= CityManager admin guide = CityManager uses database tables to define cities, their manager NPCs, development tiers, required resources, and buildable assets. Apply configuration changes while the server is stopped, then restart it and reconnect the client. CityManager loads its configuration at startup and updates progress during play. == 1. Define the city and manager NPC == Create or choose an existing, normally spawned NPC in the <code>characters</code> table. A...") Tag: Visual edit: Switched

1 September 2026

  • 22:3222:32, 1 September 2026 Unreal Performance Tests (hist | edit) [1,936 bytes] Talad (talk | contribs) (Created page with ">>>>> PERFORMANCE TESTING for Unreal Migration from 5.4.3 (old) to 5.7.4 (new) <<<<<< 1280x720 windowed mode, all settings to EPIC Numbers are FPS <nowiki>#</nowiki>hydlaa main (worst spot) UPDATE planeshift_prod2.characters t SET t.loc_x = 205529.87, t.loc_y = -313437.28, t.loc_z = 10587, t.loc_yrot = 2.6 WHERE t.id = 9087604; Windows: old: 46-47  new: 65 (memory used: old: 1.34Gb new: 1.639Gb) Mac: old: 9.5 new: 2.5!! (memory used: old: 3.381Gb new: 7.375Gb) L...") Tag: Visual edit

23 July 2026