PSUnreal Art: Difference between revisions

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== Art ==
== Standards and Methods ==
 
[[Naming Conventions]]
 
[[Triangle count standards]]
 
[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton
 
[[Characters and Creatures sockets]]
 
[[Character sizes]]
 
[[Character Animations]]
 
[[City design workflow]]
 
[[Skybox and Lights setup]]
 
[[Unreal Materials and Textures]]
 
[[Optimization with Lightmaps, LOD, and Collisions]]
 
[[PSUnreal Foliage|Foliage]]
 
[[Maps editing workflow]]
 
== Import Assets into Unreal ==


[[Import items]]
[[Import items]]
[[Import Texture with Alpha from GIMP]]


[[Import a level]]
[[Import a level]]


[[Import a char 3DSMAX]]
[[Import a char 3DSMAX]]
[[Import Mixamo Animation]]


[[Import a char Blender]]
[[Import a char Blender]]
[[Mirror an animation in Unreal]]
== How things work in PSUnreal ==
[[Rain]]
== New Capabilities ==
[[Interactable Actors]]
== Gimp Tips ==
[[GIMP Custom brushes]]
[[Compendium Maps tokens]]

Latest revision as of 10:05, 26 November 2024