PSUnreal Art: Difference between revisions
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== | == Standards and Methods == | ||
[[Naming Conventions]] | |||
[[Triangle count standards]] | |||
[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | |||
[[Characters and Creatures sockets]] | |||
[[Character sizes]] | |||
[[Character Animations]] | |||
[[City design workflow]] | |||
[[Skybox and Lights setup]] | |||
[[Unreal Materials and Textures]] | |||
[[Optimization with Lightmaps, LOD, and Collisions]] | |||
[[PSUnreal Foliage|Foliage]] | |||
[[Maps editing workflow]] | |||
== | == Import Assets into Unreal == | ||
[[ | [[Import items]] | ||
[[Import | [[Import Texture with Alpha from GIMP]] | ||
[[Import a level]] | [[Import a level]] | ||
[[Import a char 3DSMAX]] | [[Import a char 3DSMAX]] | ||
[[Import Mixamo Animation]] | |||
[[Import a char Blender]] | [[Import a char Blender]] | ||
[[ | [[Mirror an animation in Unreal]] | ||
== How things work in PSUnreal == | |||
[[Rain]] | |||
== New Capabilities == | |||
[[Interactable Actors]] | |||
== Gimp Tips == | |||
[[GIMP Custom brushes]] | |||
[[ | [[Compendium Maps tokens]] |
Latest revision as of 10:05, 26 November 2024
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP