PSUnreal Config: Difference between revisions
Jump to navigation
Jump to search
| (2 intermediate revisions by the same user not shown) | |||
| Line 17: | Line 17: | ||
*[[Factions and Organizations]] | *[[Factions and Organizations]] | ||
*[[Weapon Trails]] | *[[Weapon Trails]] | ||
*[[Voiceovers (audio files)]] | |||
== Dynamic elements == | == Dynamic elements == | ||
| Line 29: | Line 30: | ||
* [[Traps]] | * [[Traps]] | ||
* [[Instances]] | |||
*[[Loot]] | *[[Loot]] | ||
*[[PSUnreal Guildhouses|Guildhouses (action locations)]] | *[[PSUnreal Guildhouses|Guildhouses (action locations)]] | ||
| Line 49: | Line 51: | ||
== Mechanisms == | == Mechanisms == | ||
TODO | |||
Latest revision as of 22:13, 7 March 2026
Static elements
- Lights
- Howto add a spell to the database.
- Combat and chase acceptance range
- Factions and Organizations
- Weapon Trails
- Voiceovers (audio files)
Dynamic elements
- Traps
- Instances
- Loot
- Guildhouses (action locations)
- Setting Items
- Add new NPC
- Add Waypoints and paths
- Minigames
- Procedural Dungeon Generation
- Reload - Reloading at runtime
- Fishing Setup
Npcs
- Behaviours: Nearly all we have is documented in this page and its sub pages
- Knowledge Areas (for dialogues)
Quests
Mechanisms
TODO