PSUnreal Config: Difference between revisions
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*[[Weapon Trails]] | *[[Weapon Trails]] | ||
*[[Voiceovers (audio files)]] | *[[Voiceovers (audio files)]] | ||
*[[Max Draw Distance]] | |||
== Dynamic elements == | == Dynamic elements == | ||
* [[Character Variables]] | |||
* [[PSUnreal Proximity Triggers]] | * [[PSUnreal Proximity Triggers]] | ||
Latest revision as of 19:52, 31 October 2026
Static elements
- Lights
- Howto add a spell to the database.
- Combat and chase acceptance range
- Factions and Organizations
- Weapon Trails
- Voiceovers (audio files)
- Max Draw Distance
Dynamic elements
- Traps
- Instances
- Loot
- Guildhouses (action locations)
- Setting Items
- Add new NPC
- Add Waypoints and paths
- Minigames
- Procedural Dungeon Generation
- Reload - Reloading at runtime
- Fishing Setup
- Compendium entries
- City Manager
- Overall Game Economy
Npcs
- Behaviours: Nearly all we have is documented in this page and its sub pages
- Knowledge Areas (for dialogues)
Quests
Mechanisms
TODO