PSUnreal Art: Difference between revisions
		
		
		
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| [[Character sizes]] | [[Character sizes]] | ||
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| [[City design workflow]] | [[City design workflow]] | ||
Revision as of 14:30, 4 December 2021
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP