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|  Created page with " Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict g..." | |||
| Line 4: | Line 4: | ||
| == Animations for Characters == | == Animations for Characters == | ||
| Here is the official list of needed animations for characters. | Here is the official list of needed animations for characters. | ||
| {| class="wikitable" | |||
| '''Animations''' | |+ | ||
| Number of frames | !'''Animations'''   | ||
| ''Notes'' | !Number of frames | ||
| !''Notes'' | |||
| |- | |||
| 44  | |Walk | ||
| |44 | |||
| |movement speed must be 1,4 meters / second | |||
| |- | |||
| 30  | |Run | ||
| |30 | |||
| |movement speed must be 5,6 meters / second | |||
| |- | |||
| 50  | |Sneak | ||
| |50 | |||
| |movement speed must be 1 meters / second | |||
| |- | |||
| 60 | |Idle | ||
| |60 | |||
| | | |||
| 60 | |- | ||
| |Idlevar | |||
| |60 | |||
| 50  | | | ||
| |- | |||
| |Die | |||
| |50 | |||
| 5  | |full contact at frame 18-20 | ||
| |- | |||
| |Attackfaststart | |||
| 5  | |5 | ||
| | | |||
| |- | |||
| |Attackfastloop | |||
| 5  | |5 | ||
| |full contact at frame 5 | |||
| |- | |||
| 5  | |Attackfastend | ||
| |5 | |||
| | | |||
| |- | |||
| 12  | |Attackfastvar1 | ||
| |5 | |||
| |full contact at frame 5 | |||
| 6  | |- | ||
| |Attackmedstart | |||
| |12 | |||
| | | |||
| 12  | |- | ||
| |Attackmedloop | |||
| |6 | |||
| 6  | |full contact at frame 6 | ||
| |- | |||
| |Attackmedend | |||
| |12 | |||
| 19  | | | ||
| |- | |||
| |Attackmedvar1 | |||
| 7  | |6 | ||
| |full contact at frame 6 | |||
| |- | |||
| |Attackslowstart | |||
| 19  | |19 | ||
| | | |||
| |- | |||
| 7  | |Attackslowloop | ||
| |7 | |||
| |full contact at frame 7 | |||
| |- | |||
| 25  | |Attackslowend | ||
| |19 | |||
| | | |||
| 10  | |- | ||
| |Attackslowvar1 | |||
| |7 | |||
| |full contact at frame 7 | |||
| 25 | |- | ||
| |Attack2handstart | |||
| |25 | |||
| 10  | | | ||
| |- | |||
| |Attack2handloop | |||
| |10 | |||
| 35  | |full contact at frame 10 | ||
| |- | |||
| |Attack2handend | |||
| 30 | |25 | ||
| | | |||
| |- | |||
| 30  | |Attack2handvar1 | ||
| |10 | |||
| |full contact at frame 10 | |||
| |- | |||
| 60 | |Hit | ||
| |35 | |||
| | | |||
| 80 | |- | ||
| |Attackidle | |||
| |30 | |||
| 60 | | | ||
| |- | |||
| |Strafe | |||
| 60 | |30 | ||
| |movement speed must be 1,35 meters / second | |||
| |- | |||
| 60 | |Cast | ||
| |60 | |||
| | | |||
| 70 | |- | ||
| |Greet | |||
| |80 | |||
| 70 | | | ||
| |- | |||
| |Sit down | |||
| 40 | |60 | ||
| | | |||
| |- | |||
| 100  | |Sit idle | ||
| |60 | |||
| | | |||
| |- | |||
| 100  | |Stand up | ||
| |60 | |||
| | | |||
| |- | |||
| 100  | |Craft | ||
| |70 | |||
| | | |||
| |- | |||
| |Crafthammer | |||
| |70 | |||
| | | |||
| |- | |||
| |Swim | |||
| |40 | |||
| | | |||
| |- | |||
| |Shootbow | |||
| |100 | |||
| |attack ends at 65, wait till 100 for the arrow to hit | |||
| |- | |||
| |Ride | |||
| |100 | |||
| |the character sits on the saddle on point 0,0,0 | |||
| |- | |||
| |Ridehorse | |||
| |100 | |||
| |the character sits on the saddle on point 0,0,0 | |||
| |} | |||
| == Animations for Monsters == | == Animations for Monsters == | ||
Latest revision as of 14:41, 4 December 2021
Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict guideline.
Animations for Characters
Here is the official list of needed animations for characters.
| Animations | Number of frames | Notes | 
|---|---|---|
| Walk | 44 | movement speed must be 1,4 meters / second | 
| Run | 30 | movement speed must be 5,6 meters / second | 
| Sneak | 50 | movement speed must be 1 meters / second | 
| Idle | 60 | |
| Idlevar | 60 | |
| Die | 50 | full contact at frame 18-20 | 
| Attackfaststart | 5 | |
| Attackfastloop | 5 | full contact at frame 5 | 
| Attackfastend | 5 | |
| Attackfastvar1 | 5 | full contact at frame 5 | 
| Attackmedstart | 12 | |
| Attackmedloop | 6 | full contact at frame 6 | 
| Attackmedend | 12 | |
| Attackmedvar1 | 6 | full contact at frame 6 | 
| Attackslowstart | 19 | |
| Attackslowloop | 7 | full contact at frame 7 | 
| Attackslowend | 19 | |
| Attackslowvar1 | 7 | full contact at frame 7 | 
| Attack2handstart | 25 | |
| Attack2handloop | 10 | full contact at frame 10 | 
| Attack2handend | 25 | |
| Attack2handvar1 | 10 | full contact at frame 10 | 
| Hit | 35 | |
| Attackidle | 30 | |
| Strafe | 30 | movement speed must be 1,35 meters / second | 
| Cast | 60 | |
| Greet | 80 | |
| Sit down | 60 | |
| Sit idle | 60 | |
| Stand up | 60 | |
| Craft | 70 | |
| Crafthammer | 70 | |
| Swim | 40 | |
| Shootbow | 100 | attack ends at 65, wait till 100 for the arrow to hit | 
| Ride | 100 | the character sits on the saddle on point 0,0,0 | 
| Ridehorse | 100 | the character sits on the saddle on point 0,0,0 | 
Animations for Monsters
Mandatory animations: Walk, Idle, Run, Attack, Die, Hit (takes damage)
Optional animations: Attackidle, Attackvar (n), Idle - Var (n), Sleep/Sit