Character Animations: Difference between revisions
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Created page with " Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict g..." |
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== Animations for Characters == | == Animations for Characters == | ||
Here is the official list of needed animations for characters. | Here is the official list of needed animations for characters. | ||
{| class="wikitable" | |||
'''Animations''' | |+ | ||
Number of frames | !'''Animations''' | ||
''Notes'' | !Number of frames | ||
!''Notes'' | |||
|- | |||
44 | |Walk | ||
|44 | |||
|movement speed must be 1,4 meters / second | |||
|- | |||
30 | |Run | ||
|30 | |||
|movement speed must be 5,6 meters / second | |||
|- | |||
50 | |Sneak | ||
|50 | |||
|movement speed must be 1 meters / second | |||
|- | |||
60 | |Idle | ||
|60 | |||
| | |||
60 | |- | ||
|Idlevar | |||
|60 | |||
50 | | | ||
|- | |||
|Die | |||
|50 | |||
5 | |full contact at frame 18-20 | ||
|- | |||
|Attackfaststart | |||
5 | |5 | ||
| | |||
|- | |||
|Attackfastloop | |||
5 | |5 | ||
|full contact at frame 5 | |||
|- | |||
5 | |Attackfastend | ||
|5 | |||
| | |||
|- | |||
12 | |Attackfastvar1 | ||
|5 | |||
|full contact at frame 5 | |||
6 | |- | ||
|Attackmedstart | |||
|12 | |||
| | |||
12 | |- | ||
|Attackmedloop | |||
|6 | |||
6 | |full contact at frame 6 | ||
|- | |||
|Attackmedend | |||
|12 | |||
19 | | | ||
|- | |||
|Attackmedvar1 | |||
7 | |6 | ||
|full contact at frame 6 | |||
|- | |||
|Attackslowstart | |||
19 | |19 | ||
| | |||
|- | |||
7 | |Attackslowloop | ||
|7 | |||
|full contact at frame 7 | |||
|- | |||
25 | |Attackslowend | ||
|19 | |||
| | |||
10 | |- | ||
|Attackslowvar1 | |||
|7 | |||
|full contact at frame 7 | |||
25 | |- | ||
|Attack2handstart | |||
|25 | |||
10 | | | ||
|- | |||
|Attack2handloop | |||
|10 | |||
35 | |full contact at frame 10 | ||
|- | |||
|Attack2handend | |||
30 | |25 | ||
| | |||
|- | |||
30 | |Attack2handvar1 | ||
|10 | |||
|full contact at frame 10 | |||
|- | |||
60 | |Hit | ||
|35 | |||
| | |||
80 | |- | ||
|Attackidle | |||
|30 | |||
60 | | | ||
|- | |||
|Strafe | |||
60 | |30 | ||
|movement speed must be 1,35 meters / second | |||
|- | |||
60 | |Cast | ||
|60 | |||
| | |||
70 | |- | ||
|Greet | |||
|80 | |||
70 | | | ||
|- | |||
|Sit down | |||
40 | |60 | ||
| | |||
|- | |||
100 | |Sit idle | ||
|60 | |||
| | |||
|- | |||
100 | |Stand up | ||
|60 | |||
| | |||
|- | |||
100 | |Craft | ||
|70 | |||
| | |||
|- | |||
|Crafthammer | |||
|70 | |||
| | |||
|- | |||
|Swim | |||
|40 | |||
| | |||
|- | |||
|Shootbow | |||
|100 | |||
|attack ends at 65, wait till 100 for the arrow to hit | |||
|- | |||
|Ride | |||
|100 | |||
|the character sits on the saddle on point 0,0,0 | |||
|- | |||
|Ridehorse | |||
|100 | |||
|the character sits on the saddle on point 0,0,0 | |||
|} | |||
== Animations for Monsters == | == Animations for Monsters == |
Latest revision as of 14:41, 4 December 2021
Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict guideline.
Animations for Characters
Here is the official list of needed animations for characters.
Animations | Number of frames | Notes |
---|---|---|
Walk | 44 | movement speed must be 1,4 meters / second |
Run | 30 | movement speed must be 5,6 meters / second |
Sneak | 50 | movement speed must be 1 meters / second |
Idle | 60 | |
Idlevar | 60 | |
Die | 50 | full contact at frame 18-20 |
Attackfaststart | 5 | |
Attackfastloop | 5 | full contact at frame 5 |
Attackfastend | 5 | |
Attackfastvar1 | 5 | full contact at frame 5 |
Attackmedstart | 12 | |
Attackmedloop | 6 | full contact at frame 6 |
Attackmedend | 12 | |
Attackmedvar1 | 6 | full contact at frame 6 |
Attackslowstart | 19 | |
Attackslowloop | 7 | full contact at frame 7 |
Attackslowend | 19 | |
Attackslowvar1 | 7 | full contact at frame 7 |
Attack2handstart | 25 | |
Attack2handloop | 10 | full contact at frame 10 |
Attack2handend | 25 | |
Attack2handvar1 | 10 | full contact at frame 10 |
Hit | 35 | |
Attackidle | 30 | |
Strafe | 30 | movement speed must be 1,35 meters / second |
Cast | 60 | |
Greet | 80 | |
Sit down | 60 | |
Sit idle | 60 | |
Stand up | 60 | |
Craft | 70 | |
Crafthammer | 70 | |
Swim | 40 | |
Shootbow | 100 | attack ends at 65, wait till 100 for the arrow to hit |
Ride | 100 | the character sits on the saddle on point 0,0,0 |
Ridehorse | 100 | the character sits on the saddle on point 0,0,0 |
Animations for Monsters
Mandatory animations: Walk, Idle, Run, Attack, Die, Hit (takes damage)
Optional animations: Attackidle, Attackvar (n), Idle - Var (n), Sleep/Sit