PSUnreal Art: Difference between revisions
		
		
		
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| == Gimp Tips == | == Gimp Tips == | ||
| [[GIMP Custom brushes]] | [[GIMP Custom brushes]] | ||
| [[Compendium Maps tokens]] | |||
Revision as of 16:43, 30 July 2022
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP