PSUnreal Config: Difference between revisions
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== Mechanisms == | == Mechanisms == | ||
TODO |
Revision as of 12:49, 22 April 2025
Static elements
- Lights
- Howto add a spell to the database.
- Combat and chase acceptance range
- Factions and Organizations
- Weapon Trails
Dynamic elements
- Traps
- Loot
- Guildhouses (action locations)
- Setting Items
- Add new NPC
- Add Waypoints and paths
- Minigames
- Procedural Dungeon Generation
- Reload - Reloading at runtime
- Fishing Setup
Npcs
- Behaviours: Nearly all we have is documented in this page and its sub pages
- Knowledge Areas (for dialogues)
Quests
Mechanisms
TODO