Character Animations
Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict guideline.
Animations for Characters
Here is the official list of needed animations for characters.
| Animations | Number of frames | Notes | 
|---|---|---|
| Walk | 44 | movement speed must be 1,4 meters / second | 
| Run | 30 | movement speed must be 5,6 meters / second | 
| Sneak | 50 | movement speed must be 1 meters / second | 
| Idle | 60 | |
| Idlevar | 60 | |
| Die | 50 | full contact at frame 18-20 | 
| Attackfaststart | 5 | |
| Attackfastloop | 5 | full contact at frame 5 | 
| Attackfastend | 5 | |
| Attackfastvar1 | 5 | full contact at frame 5 | 
| Attackmedstart | 12 | |
| Attackmedloop | 6 | full contact at frame 6 | 
| Attackmedend | 12 | |
| Attackmedvar1 | 6 | full contact at frame 6 | 
| Attackslowstart | 19 | |
| Attackslowloop | 7 | full contact at frame 7 | 
| Attackslowend | 19 | |
| Attackslowvar1 | 7 | full contact at frame 7 | 
| Attack2handstart | 25 | |
| Attack2handloop | 10 | full contact at frame 10 | 
| Attack2handend | 25 | |
| Attack2handvar1 | 10 | full contact at frame 10 | 
| Hit | 35 | |
| Attackidle | 30 | |
| Strafe | 30 | movement speed must be 1,35 meters / second | 
| Cast | 60 | |
| Greet | 80 | |
| Sit down | 60 | |
| Sit idle | 60 | |
| Stand up | 60 | |
| Craft | 70 | |
| Crafthammer | 70 | |
| Swim | 40 | |
| Shootbow | 100 | attack ends at 65, wait till 100 for the arrow to hit | 
| Ride | 100 | the character sits on the saddle on point 0,0,0 | 
| Ridehorse | 100 | the character sits on the saddle on point 0,0,0 | 
Animations for Monsters
Mandatory animations: Walk, Idle, Run, Attack, Die, Hit (takes damage)
Optional animations: Attackidle, Attackvar (n), Idle - Var (n), Sleep/Sit