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Combined display of all available logs of PSwiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:28, 4 September 2022 Talad talk contribs created page Wordnet (Created page with "We are using Wordnet for the morphing of words , example plural form to singular form. Wordnet is a ThirdParty lib, we have in PSUnreal\ThirdParty\Wordnet, but be compiled separately and then its linked into our main executable. We are using version 2.1 of Wordnet Wordnet is initialized in NPCDialogDict::Initialize() DEFAULTPATH seems not to be properly working in Debug build, as the init fails to get the proper directory where the files are located. We downloaded t...") Tag: Visual edit
- 16:49, 30 July 2022 Talad talk contribs created page Compendium Maps tokens (Created page with "# Take parchment piece and move it to a new picture # Smudge with large brush all the inside to give blur effect # Select Filter->Decor->Fuzzy Border #* use color: 62430a #* border size: 25 #* no blur, no shadow #* granularity 1.6 # Select GIMP Brush #31 #* Size 43 #* Spacing 1 #* Smudge tool # Rotate the brush angle for the borders to 90 degrees") Tag: Visual edit
- 22:11, 2 July 2022 Talad talk contribs created page Errors in Database connection (Created page with " == Error: Can't initialize character set unknown (path: compiled_in) == LogSQL: Error: Failed to connect to database: Error: Can't initialize character set unknown (path: compiled_in) This happened after we upgraded on Windows the mysql DB from 5.5 to 8.0.29. This error was present when starting the PSUnreal server. We have seen the DB was using a character set utf8_mb4, collation: utf8mb4_0900_ai_ci , checking production db on linux MariaDB [planeshift_prod2]> SELE...") Tag: Visual edit
- 18:54, 19 June 2022 Talad talk contribs created page Vision (Created page with "== Vision, nightvision, infravision == Vision, night-vision, and infra-vision are the three levels of vision to be found among the races. These three have different aspects to then when it comes to seeing in the dark or the depths of the labyrinths. Vision being blind in the dark. Night-vision being able to see well in the darkness but only where there is some light present. Infravision being able to see in the pitch black of darkness where no light at all is present. I...") Tag: Visual edit
- 22:04, 24 May 2022 Talad talk contribs created page Maps editing workflow (Created page with " === Notes === * BuiltData files are storing: ** lightmap textures (created by Build Lighting only) ** volumetric light probes / samples (created by Build Lighting only) * umap files are storing: ** navigation paths (created by Build Paths) === Map creation flow === You should never upload BuiltData file in SVN. Those will be regenerated when we create the shipping release. If you want to test locally the full game including lights then you need to: * Load all the le...") Tag: Visual edit
- 20:15, 24 May 2022 Talad talk contribs created page PSUnreal Navigation Meshes (Created page with " === Setup === 1 Persistent level (P-level) containing the lights and the skybox a number of sublevels , with geometry and landscape Project Settings -> Navmesh generation Static === General findings === The size of the navmesh is about 5Mb for a landscape level with 127x127 cell size, and cell number 10 = 127000 The navmesh is stored in the .umap file and not in the .BuiltData file. === Tests Performed === # One NavMeshBoundsVolume for each of the submap, stored i...") Tag: Visual edit
- 10:46, 13 May 2022 Talad talk contribs created page PSUnreal Keyboard and mouse layout (Created page with "left") Tag: Visual edit
- 10:43, 13 May 2022 Talad talk contribs created page File:PSUnreal Keyboard Layout b.jpg
- 10:43, 13 May 2022 Talad talk contribs uploaded File:PSUnreal Keyboard Layout b.jpg
- 17:00, 8 May 2022 Talad talk contribs created page PSUnreal Guildhouses (Created page with " To define a guild house entrance. We use actionlocations.triggertype == SELECT and actionlocations.responsetype == EXAMINE, then in the actionlocations.response we specify the entrance, example: <Examine><Entrance Type="ActionID" LockID="95" X="197765" Y="-314194" Z="10738.65" Rot="280" Sector="NPCroom" /><Return X="198233" Y="-314282" Z="10599.1" Rot="130" Sector="NPCroom" /><Description>...") Tag: Visual edit
- 10:07, 1 May 2022 Talad talk contribs created page PSUnreal Foliage (Created page with " === Lights settings === Set all foliage to Moveable === Culling settings === Depending on the size of the foliage we have standard culling distances Flowers and small plants: 50 meters Bushes: 100 meters Trees: 500 meters (for now, let's see how much they pop)") Tag: Visual edit
- 22:58, 20 April 2022 Talad talk contribs created page GIMP Custom brushes (Created page with "Enable Windows -> Doackable Dialogues -> Symmetry Painting , Horz + Vert + Center * Create a new image * Set it to Mode Grayscale * Paint your brush in black * If you go just by using the clipboard then when you select the brush select the clipboard mask * Otherwise if you save it , it will work directly. * To save it you need to put it in the brush folder. In my PC is here: F:\My Programs\Gfx\GIMP 2\share\gimp\2.0\brushes\") Tag: Visual edit
- 19:51, 30 March 2022 Talad talk contribs created page Random event locsTable (Created page with "{| class="wikitable" !UE !Field !Type !Key Type !Default !Extra !Description |- |ADD |id |int(11) |PRI | |auto_increment | |- |ADD |event_probability |int(11) | |0 | |If > 0 modifies the probability in %. 100% is a 100x100 meters square. |- |ADD |event_areatype |varchar(100) | | | |Area Type, example: tavern, outdoors, temple, ... |}") Tag: Visual edit: Switched
- 16:07, 6 March 2022 Talad talk contribs created page TrapsPropertiesTable (Created page with "{| class="wikitable" |- !UE !Field !Type !Key Type !Default !Extra !Description |- |ADD |id |int(10) |PRI | |auto_increment | |- |ADD |item_instances_id |int(10) | | | |pointer to item_instances in case the trap on an item |- |ADD |action_locations_id |int(10) | | | |pointer to action_locations in case the trap is on a proximity trigger |- |ADD |trap_script |varchar(100) | | | |name of the progression script to run when the trap triggers |- |ADD |is_trap_blocking_use |ti...") Tag: Visual edit
- 15:55, 6 March 2022 Talad talk contribs created page Loot (Created page with "You can get loot through a number of methods: 1) Through quests, we have the possibility to reward players items or money. See [https://planeshift.top-ix.org/pswiki/index.php/Quest_scripts_syntax#Give Give] script directive. At the moment this cannot be randomized. 2) Harvesting loot items from Hunt Locations and Natural Resources, which spawn items on the ground or allow you to dig for items. At the moment this cannot be randomized. Only quality changes when harve...") Tag: Visual edit
- 18:09, 27 February 2022 Talad talk contribs created page Crash fix on Linux (Created page with "If you experience a crash on Linux in 0.7.18 release when loading world, with the log saying VK_ERROR_DEVICE_LOST , try the following: Go in your config directory, check if there is a file called Engine.ini and then add this: [SystemSettings] r.AllowStaticLighting=0") Tag: Visual edit
- 21:08, 10 January 2022 Talad talk contribs created page Quest scripts syntax (Created page with " = Structure of a quest script = Quests are written out in chunks called steps. Each step covering the requirements of the previous one. == Important rules concerning steps == * Each step is separated by three dots: "...". The three dots mark the beginning of a new step. * Every step in the quest should be explicitly completed or locked correctly. Example: "Complete Quest Name Step #" before the Quest is completed. * A step can require the completion of another step by...") Tag: Visual edit
- 14:58, 19 December 2021 Talad talk contribs created page Traps (Created page with "== Overview == There are three types of traps you can place in the game 1) Traps on the ground, which are spawned with Action Locations, based on p...")
- 20:49, 11 December 2021 Talad talk contribs created page Levers and Interactable Objects (Created page with "== Levers == Linked Actors How to activate")
- 15:15, 4 December 2021 Talad talk contribs created page File:Banner roadmap.jpg
- 15:15, 4 December 2021 Talad talk contribs uploaded File:Banner roadmap.jpg
- 14:32, 4 December 2021 Talad talk contribs created page Character Animations (Created page with " Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict g...")
- 22:32, 30 November 2021 Talad talk contribs created page Hunt Locations and Natural Resources (Created page with "We have two different ways to configure locations where players can gather materials. == Natural Resources == Used when we need invisible items to be harvested, example a min...")
- 22:12, 30 November 2021 Talad talk contribs created page PSUnreal Config (Created page with "== PSUnreal New content Configuration == * Config Races * Config Character Creation * How to define Sectors * Music and Ambience Sounds * Lights * PSUn...")
- 22:03, 30 November 2021 Talad talk contribs created page CharacterCreationTable (Created page with "{| class="wikitable" |+ !UE !Field !Type !Description |- | |id |int(8) unsigned ! |- | |name |varchar(80) | |- | |description |text | |- | |cp_cost |int(8) | |- | |scriptname...")
- 22:02, 30 November 2021 Talad talk contribs created page Config Character Creation (Created page with "{| class="wikitable" |+ !UE !Field !Type !Description |- | |id |int(8) unsigned ! |- | |name |varchar(80) | |- | |description |text | |- | |cp_cost |int(8) | |- | |scriptname...")
- 21:36, 30 November 2021 Talad talk contribs created page Config Races (Created page with "== Add new race == Adding a new entry in Race infoTable == Configure a race ==")
- 07:54, 12 November 2021 Talad talk contribs created page PSUnreal Mac authorize app (Created page with "Our PSUnreal Mac client is not signed. The reason is that to have it signed we need to pay a yearly fee to Apple, be part of the developers program, and get our app reviewed b...")
- 07:46, 12 November 2021 Talad talk contribs created page File:PSUnreal Mac.png
- 07:46, 12 November 2021 Talad talk contribs uploaded File:PSUnreal Mac.png
- 07:47, 2 November 2021 Talad talk contribs moved page PSUnreal Client logs to PSUnreal Client logs and configs without leaving a redirect
- 22:15, 28 October 2021 Talad talk contribs created page PSUnreal Proximity Triggers (Created page with "=== Proximity triggers in PSLegacy and in PSUnreal === Proximity triggers are defined as a range in meters constantly checked by the engine, to trigger certain functionality...")
- 18:46, 28 October 2021 Talad talk contribs created page PSUnreal Guide (Created page with " == PSUnreal Info for Players == Running Windows package on Linux PSUnreal Client logs PSUnreal Command Line Options")
- 18:44, 28 October 2021 Talad talk contribs created page PSUnreal Client logs (Created page with "=== Windows === Logs are located in %localappdata%\PSUnreal\Saved\Logs Just copy the string above to your windows explorer address bar and %localappdata% will become a real...")
- 18:40, 28 October 2021 Talad talk contribs created page PSUnreal Command Line Options (Created page with "Command line options can be found here: https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/CommandLineArguments/ Most common one include: * WINDOWED : forces windo...")
- 20:36, 14 October 2021 Talad talk contribs created page Damage Types and Resistance (Created page with "Through various means you can get resistance to certain types of damage. For example in character creation your choices will determine some of those resistances. Also when equ...")
- 15:21, 29 September 2021 Talad talk contribs created page File:Sector spline2.jpg
- 15:21, 29 September 2021 Talad talk contribs uploaded File:Sector spline2.jpg
- 14:05, 22 September 2021 Talad talk contribs created page File:Sector spline1.jpg
- 14:05, 22 September 2021 Talad talk contribs uploaded File:Sector spline1.jpg
- 14:05, 22 September 2021 Talad talk contribs created page How to define Sectors (Created page with "Sectors are defined in the SectorsTable In Unreal Engine we use this table also to define two additional important properties: * sect_coords * priority sect_coords fiel...")
- 12:59, 22 September 2021 Talad talk contribs created page SectorsTable (Created page with "{| border=1 |- ! field ! type ! foreign key ! description |- | id | smallint(3) | N | unique sector id |- | name | varchar(30) | N | The name of the sector (as defined in map...")
- 13:04, 16 August 2021 Talad talk contribs created page Music and Ambience Sounds (Created page with "== Music == Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience') {| class="wikitable" |- !...")
- 13:26, 12 August 2021 Talad talk contribs created page File:Blender scale2.jpg
- 13:26, 12 August 2021 Talad talk contribs uploaded File:Blender scale2.jpg
- 13:26, 12 August 2021 Talad talk contribs created page File:Blender scale1.jpg
- 13:26, 12 August 2021 Talad talk contribs uploaded File:Blender scale1.jpg
- 22:44, 31 July 2021 Talad talk contribs created page Convert books to PSUnreal (Created page with "For books we changed the XML format as we do not have all the same formatting capabilities and we want to split the creations by page. There are two type of books. 1) One on...")
- 17:30, 21 February 2021 Talad talk contribs created page Server reporting and data mining (Created page with "== Static view on the database == Provided by webconsole with the following statistics: * Hardware * New Accounts * New Accounts (with at least one login) * New Characters *...")
- 21:31, 11 February 2021 Talad talk contribs created page Skybox and Lights setup (Created page with " == Elements contributing to day / night cycle == * DirectionalLight, actor in the Persistent Level (Yliakum). Casting light globally in a certain direction. Set to Stationa...")